There are 4 main attributes (status points): Firepower, Anomaly Power, Health, and Armor. Leveling up increases your character's Max Health and Anomaly Power. All weapons have the Firepower attribute, and all armor pieces the Armor attribute. In addition to the main attributes, there are secondary attributes. All of the player's stats are shown in the Inventory window.
- Firepower: increases the Weapon Damage your character deals. The increase is displayed in the Weapon Damage Bonus statistic.
- Anomaly Power: increases the damage dealt by Melee, Skills and Status Effects. The increase is displayed in the Skill Damage Bonus statistic.
- Health: If it's all gone, you're dead.
- Armor: decreases enemy physical damage against you. The decrease is displayed in the Physical Damage Reduction statistic.
Items of Unusual and higher rarity also come with Bonus Attributes that provide benefits when equipped or, if the item is a weapon, when equipped and selected. The higher the item's level, the more bonus attributes it has. Each piece of equipment has a maximum of 3 different types of Bonus Attributes; equipment at item level 11 and higher will have 2 Bonus Attributes and equipment at item level 21 and higher will have 3 Bonus Attributes. Not all secondary attributes are part of the Bonus Attribute pool that is rolled onto weapons and armors at random. Legendary rarity equipment have specific, static Bonus Attributes, however, the base bonus and maximum are a range that is rolled. Weapons and Armor have 1 Primary Attribute roll and 2 Secondary Attribute rolls.
Attribute | Weapon / Armor | Primary / Secondary | Description | Max Value per Equipment Piece (6 Shard Ranks) |
---|---|---|---|---|
Max Health | Armor | Primary | Increases your Health value. | 787 |
Close Range Damage | Both | Secondary | Increases weapon damage at close range (closer than 10 meters by default). | 10% |
Long Range Damage | Both | Secondary | Increases weapon damage at long range (further than 18 meters by default). | 10% |
Healing Received | Both | Secondary | Increases the amount of health restored through direct healing (does not affect Leech and Regeneration). | 18% |
Bonus Firepower | Armor | Primary | Increases weapon damage.
This bonus attribute cannot roll on Weapons. |
8,038 |
Skills Life Leech | Both | Secondary | Heals you for a percentage of damage dealt by a Skill. Includes Melee and damage over time (DoT) status effects. | 4.49% |
Status Power | Both | Secondary | Increases the effectiveness of your Status Effects, in the case of Burn, Bleed, and Toxic it increases the damage done, in the case of Ash, Freeze, Vulnerable and Weakness it increases the duration of the effect. | 30% |
Crit Damage | Weapon | Primary | Raises the damage done by successful critical hits. | 30% |
Anomaly Power | Armor | Primary | Increases the damage dealt by Melee, Skills and Status Effects. The increase is displayed in the Skill Damage Bonus statistic. | 13.9K |
Armor Pierce | Weapon | Primary | Lowers the damage reduction caused by the enemy's armor value. | 30% |
Weapon Leech | Weapon | Primary | Heals you for a percentage of damage dealt by a weapon. | 18% |
Cooldown Reduction | Armor | Secondary | Decreases the cooldowns on your skills. | 7.49% |
Crit Chance | Both | The chance to inflict a random critical hit with weapons.
This attribute is not part of the Bonus Attributes pool that are rolled at random onto weapons and armors. |
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Resistance Pierce | Both | The percentage of enemy Resistance that is ignored when dealing ability damage.
This attribute is not part of the Bonus Attributes pool that are rolled at random onto weapons and armors. |