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Status Bleed.png

Bleed is a status effect.

Effect[]

When you are afflicted by the Bleed status, you will receive damage over time while moving. The damage is equal to 2.5% of the the caster's Anomaly Power every 0.5 seconds. The damage is further increased by the Status Power bonus attribute.

Enemy NPCs receive damage over time regardless of whether they are moving.

Bleed does not stack with itself. If an enemy or player already has a stack of Bleed, a new application will reset the duration.

Counter[]

You can avoid taking damage from Bleed by standing still for the duration of the effect.

Duration[]

Base duration of 5 seconds. May be extended via certain talents.

Application Methods[]

Weapon Mods[]

  • Tier 1
  • Tier 2
    • Improved Bleeding Bullets: Shots inflict Bleed on enemies. | 4s Cooldown.png
    • Bone Shrapnel: Killing shots detonate the enemy's bones and turn them into shrapnel that deals 232 542 damage and inflicts Bleed on enemies within a 5 meter radius. | 1s Cooldown.png
  • Tier 3
    • Ultimate Bleeding Bullets: Shots inflict Bleed on enemies. | 1s Cooldown.png
    • Ultimate bone shrapnel: Critical Shots detonate the enemy's bones and turning them into shrapnel that deals 203 542 damage and inflicts Bleed on enemies within a 5 meter radius. | 3s

Armor Mods[]

  • Tier 2
    • Vein Ripper: Critical shots inflict Bleed on enemies.
    • Bloody Boost: Boosts your damage against enemies afflicted with Bleed by 15%.
    • Vampiric Mag: Killing shots on enemies afflicted with Bleed replenishes 50% of ammo in your magazine.
  • Tier 3
    • Tainted Blood: Increases the damage dealt to enemies afflicted with Bleed by 25%.

Class Skills[]

Class (Skill Tree) Points[]

  • There are no class points that apply the Bleed effect.

Class Points Affecting Bleed[]

  • Devastator
    • Seismic Shifter
      • Red Rivers: Increase Bleed duration by 30%.
      • Red Rivers: Increase Bleed duration by 30%. (2nd Node)
      • Bloodbath: Increase Bleed damage by 30%.
      • Bloodbath: Increase Bleed damage by 30%. (2nd Node)
      • Blood Donation: You are healed for 25% of your Bleed damage.
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