Devastator is a close range class that's built to stand your ground. Take point and defend your allies. Ground and foes alike will tremble as you pass.
Melee Skill: Deal damage and inflict Bleed to all enemies within a small radius. The Melee Skill does not require a skill slot nor any Class Points. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The base cooldown is 1 second (sprinting Melee Skill 2 seconds); however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire.
Healing Mechanic: You will recover Health from slain enemies that stood too close.
Receive additional 15% maximum Health.
Increase Armor by 30%.
Every close range kill heals you by 24% of your maximum Health.
Earthquake: Type: SEISMIC, INTERRUPT. Release a shockwave to deal damage and Interrupt all enemies in front of you. 14s CD.
Golem: Type: PROTECTION. Fortify yourself against 65% of incoming damage for 8 seconds. 26s CD.
Gravity Leap: Type: KINETIC, INTERRUPT. Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in. 20s CD.
Reflect Bullets: Type: PROTECTION. Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back. 22s CD.
Impale: Type: SEISMIC, INTERRUPT. Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.
Tremor: Type: SEISMIC. Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you. 22s CD.
Boulderdash: Type: KINETIC, INTERRUPT. Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you. 22s CD.
Endless Mass: Type: KINETIC. Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.
The Devastator's skills can be modified by Devastator Mods available on armors of rare (blue) rarity or higher.