Devastator is one of the classes in Outriders.
Summary[]
Devastator is a close range class that's built to stand your ground. Take point and defend your allies. Ground and foes alike will tremble as you pass.
Melee Skill: Deal damage and inflict Bleed to all enemies within a small radius. The Melee Skill does not require a skill slot nor any Class Points. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The base cooldown is 1 second (sprinting Melee Skill 2 seconds); however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire.
Healing Mechanic: You will recover Health from slain enemies that stood too close.
Class Traits:
- Receive additional 15% maximum Health.
- Increase Armor by 30%.
- Every close range kill heals you by 24% of your maximum Health.
Skills[]
Numbers are calculated from lvl. 30 Base Anomaly Power(5,654).
| LVL | Name | Type | Description | CD |
|---|---|---|---|---|
| 1 | ![]() Earthquake |
Seismic | Release a shockwave to deal damage and Interrupt all enemies in front of you. | 14s |
| 3 | ![]() Golem |
Protection | Fortify yourself against 65% of incoming damage for 8 seconds. | 26s |
| 4 | ![]() Gravity Leap |
Kinetic | Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in. | 20s |
| 6 | ![]() Reflect Bullets |
Protection | Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back. | 22s |
| 9 | ![]() Impale |
Seismic | Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds. | 20s |
| 13 | ![]() Tremor |
Seismic | Create a series of explosions around you, each dealing damage and draining health from enemies within a medium radius around you. | 22s |
| 17 | ![]() Boulderdash |
Kinetic | Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you. | 22s |
| 22 | ![]() Endless Mass |
Kinetic | Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target. | 18s |
The Devastator's skills can be modified by Devastator Mods available on armors of rare (blue) rarity or higher.
Class Trees[]
The Devastator can use Class Points to choose along three different class trees, starting at level 5.
Each tree focuses on a different aspect:
- Vanquisher: weapon damage and upgrades
- Warden: health and survivability
- Seismic Shifter: Anomaly power and skills
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PAX Trees[]
The Worldslayer expansion introduces two new sub-classes via PAX Trees, available at level 30.
Legendary Class Armor Sets[]
- Deathproof Set: Reduces the cooldown of Boulderdash by 90% and increase Firepower by 30% of Armor.
- Marshal Set: Endless Mass pulls enemies and causes up to 4 of them to share 50% Anomaly Damage and 50% Weapon Damage for 5 seconds.
- Seismic Commander Set: Increase damage towards enemies with Bleed by 50%.
- Statue Set: While either Tremor or Golem is active, increase Weapon Damage by 50% and Weapon Leech by 15% for you and your teammates.
Worldslayer Legendary Class Armor Sets[]
- Bannerlord Set: Increase your Anomaly Power by 35%. Also, Tremor explosions that damage an enemy reduce the Cooldown of next Impale by 15%. Bonus stacks up to 60%.
- Concussioner Set: Taking damage generates Melee energy. Using your Melee skill releases the energy, dealing 80% of taken damage within a 10 meter radius. The released damage scales with your Armor. Generated energy depletes gradually every 2 seconds.
See also[]
| Outriders Wiki |
|---|
| Main |
| Armor • Expeditions • Mods • Quests • Weapons |
| Classes |
| Devastator • Pyromancer • Technomancer • Trickster |
| Mechanics |
| Crafting • Customization • Status Effects • World Tier • Challenge Tiers |















































