Devastator is one of the classes in Outriders.

Summary[edit | edit source]

Devastator is a close range class that's built to stand your ground. Take point and defend your allies. Ground and foes alike will tremble as you pass.

Melee Skill: Deal damage and inflict Bleed to all enemies within a small radius. The Melee Skill does not require a skill slot nor any Class Points. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The base cooldown is 1 second (sprinting Melee Skill 2 seconds); however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire.

Healing Mechanic: You will recover Health from slain enemies that stood too close.

Class Traits:

  1. Receive additional 15% maximum Health.
  2. Increase Armor by 30%.
  3. Every close range kill heals you by 24% of your maximum Health.

Skills[edit | edit source]

Earthquake Skill.png - Golem Skill.png - Gravity Jump Skill.png - Reflect Bullets Skill.png - Impale skill.png - Tremor skill.png - Boulderdash skill.png - Endless Mass skill.png

  • Earthquake: Type: SEISMIC, INTERRUPT. Release a shockwave to deal damage and Interrupt all enemies in front of you. 14s CD.
  • Golem: Type: PROTECTION. Fortify yourself against 65% of incoming damage for 8 seconds. 26s CD.
  • Gravity Leap: Type: KINETIC, INTERRUPT. Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in. 20s CD.
  • Reflect Bullets: Type: PROTECTION. Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back. 22s CD.
  • Impale: Type: SEISMIC, INTERRUPT. Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.
  • Tremor: Type: SEISMIC. Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you. 22s CD.
  • Boulderdash: Type: KINETIC, INTERRUPT. Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you. 22s CD.
  • Endless Mass: Type: KINETIC. Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.

The Devastator's skills can be modified by Devastator Mods available on armors of rare (blue) rarity or higher.

Class Trees[edit | edit source]

The Devastator can use Class Points to choose along three different class trees. With the first Class Point available at level 5.

DevastatorClassTree.png

Vanquisher

Name Description
thumb
Havoc Increase your Weapon Damage by 8%.
thumb
Shotgun Adept Increase your Shotgun Weapon Damage by 12%.
thumb
Armorbreaker Increase your Armor Piercing by 10%.
thumb
Shotgun Master Increase your Shotgun Weapon Damage by 15%. Increase Shotgun Weapon drop chance by 20%. Shotgun weapons: Pump Action Shotgun, Automatic Shotgun.
thumb
Brawler Increase your Close Range Weapon Damage by 15%.
thumb
Perpetual Motion Reduce KINETIC skills Cooldown by 15%.
Branches to Warden tree.
thumb
Assault Adept Increase your Assault Weapon Damage by 12%.
thumb
Armorbreaker Increase your Armor Piercing by 10%.
thumb
Champion Using PROTECTION skills increases Weapon Damage by 45% for 10 seconds.
thumb
Havoc Increase your Weapon Damage by 8%.
Branches to Warden tree.
thumb
Bull's Eye Increase your Critical Damage by 20%.
thumb
Steady Hands Decrease weapon recoil by 30%.
thumb
Assault Master Increase your Assault Weapon Damage by 20%. Increase Assault Weapon drop chance by 20%. Assault weapons: Assault Rifle, Light Machine Gun, Submachine Gun, and Double Gun.
thumb
Havoc Increase your Weapon Damage by 8%.
thumb
Perpetual Motion Reduce KINETIC skills Cooldown by 15%.
thumb
Brawler Increase your Close Range Weapon Damage by 15%.
thumb
Dry Them Out Increase your Weapon Leech by 5%.
thumb
Havoc Increase your Weapon Damage by 8%.
thumb
Bounty Hunter Increase damage against Elites by 15%. Elites deal 15% less damage to you.
thumb
Bulletstorm Reload your weapon 20% faster.
thumb
Ammo Stockpile Increase your magazine size by 50%.
thumb
Confrontation Enemies who damage you will have their physical damage reduced by 10% for 5 seconds. The effect is doubled if you damage that enemy as well.
thumb
Dry Them Out Increase your Weapon Leech by 5%.
thumb
Armorbreaker Increase your Armor Piercing by 10%.
thumb
Altered Charge When KINETIC skills end, increase your Weapon Damage by 70% for 10 seconds.

Warden

Name Description
thumb
Colossus Increase your Max Health by 10%.
thumb
Tank Increase your Armor by 20%.
thumb
Anomaly in Veins Increase your Health Regeneration by 1% of your Max Health.
thumb
Into the Fray Increase your damage mitigation by 15% for 10 seconds after your KINETIC skills end.
Branches to Vanquisher tree.
thumb
Colossus Increase your Max Health by 10%.
thumb
Strong Arm of the Anomaly After using Class Melee skill, increase Resistance Piercing by 15% for each hit enemy for 10 seconds.
Branches to Seismic Shifter tree.
thumb
Vim and Vigor Increase Weapon Damage by 10% for each unlocked Anomaly in Veins class node.
thumb
Colossus Increase your Max Health by 10%.
thumb
Resistance Paragon Increase your Resistance by 20%.
thumb
Anomaly in Veins Increase your Health Regeneration by 1% of your Max Health.
thumb
Heirloom Armor When an enemy dies in your Close Range 20% of their Armor will be transferred to you for 10 seconds.
Branches to Vanquisher tree.
thumb
Colossus Increase your Max Health by 10%.
thumb
Stone Circle Extend the distance considered to be Close Range by an additional 4 meters.
Branches to Seismic Shifter tree.
thumb
Profit Squared Every ammo pick-up heals you for 5%.
thumb
Anomaly in Veins Increase your Health Regeneration by 1% of your Max Health.
thumb
Tank Increase your Armor by 20%.
thumb
Through the Mob Increase your Armor by 7% for each enemy in Close Range.
thumb
Colossus Increase your Max Health by 10%.
thumb
Outrider Commander Increase all healing by 20% and Shield by 20% for you and your allies.
thumb
Colossus Increase your Max Health by 10%.
thumb
Unending Watch Reduce PROTECTION skills Cooldown by 15%.
thumb
Unbroken Vow You have 100% chance to ignore damage that would kill you and gain 50% of your Max Health. The effect may occur once every 180 seconds.
thumb
Resist the Mob Increase Resistance by 7.5% for each enemy in Close Range.
thumb
Tank Increase your Armor by 20%.
thumb
Overlord of the Battleground Gain additional 10% Health for each enemy that died at Close Range.
thumb
Resistance Paragon Increase your Resistance by 20%.
thumb
Tank Increase Armor by 20%.
thumb
Mighty Tank Increase Firepower by 5% of your Armor. (Bonus capped at 40% of total Firepower.) Increase Anomaly Power by 5% of your Armor. (Bonus capped at 40% of total Anomaly Power.)

Seismic Shifter

Name Description
thumb
Anomaly Reservoir Increase your Anomaly Power by 6%.
thumb
Rejuvenation Increase your Skill Leech by 6%.
thumb
Endless Tremors SEISMIC skills Cooldown is reduced by 15%.
thumb
Unending Watch Reduce PROTECTION skills Cooldown by 15%.
Branches to Warden tree.
thumb
Anomaly Reservoir Increase your Anomaly Power by 6%.
thumb
Paladin Using PROTECTION skills increases Anomaly Power by 45% for 10 seconds.
thumb
Pure Anomaly Increase your Resistance Piercing by 15%.
thumb
Perpetual Motion Reduce KINETIC skills Cooldown 15%.
thumb
Anomaly Reservoir Increase your Anomaly Power by 6%.
Branches to Warden tree.
thumb
Anomaly Bullets Increase Firepower by 15% of your Anomaly Power.
thumb
Red Rivers Increase Bleed duration by 30%.
thumb
Endless Tremors Reduce SEISMIC skills Cooldown 15%.
thumb
Anomaly Reservoir Increase your Anomaly Power by 6%.
thumb
Strong Arm of the Law Double the damage of class Melee skill.
thumb
Executioner Increase damage by 20% against enemies below 30% of Health.
thumb
Red Rivers Increases Bleed duration by 30%.
thumb
Anomaly Reservoir Increase your Anomaly Power by 6%.
thumb
Bloodbath Bleed afflicted on enemies deals 30% more damage.
thumb
Protected by the Anomaly Increase your Armor bonus by 40% of your Anomaly Power.
thumb
Rejuvenation Increase your Skill Leech by 6%.
thumb
Blood Donation You are healed for 25% of your Bleed damage.
thumb
Skilled Sentry Increase Armor by 20% and Resistance by 20% for 10 seconds when your skills end.
thumb
Pure Anomaly Increase your Resistance Piercing by 15%.
thumb
Bloodbath Bleed afflicted on enemies deals 30% more damage.
thumb
Earth's Heritage Increase SEISMIC skills base damage by 50%.

Legendary Class Armor Sets (Signature Perks)[edit | edit source]

See also[edit | edit source]


Community content is available under CC-BY-SA unless otherwise noted.