Devastator is a close range class that's built to stand your ground. Take point and defend your allies. Ground and foes alike will tremble as you pass.
Melee Skill: Deal damage and inflict Bleed to all enemies within a small radius. The Melee Skill does not require a skill slot nor any Class Points. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The base cooldown is 1 second (sprinting Melee Skill 2 seconds); however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire.
Healing Mechanic: You will recover Health from slain enemies that stood too close.
Class Traits:
Receive additional 15% maximum Health.
Increase Armor by 30%.
Every close range kill heals you by 24% of your maximum Health.
Skills[]
Numbers are calculated from lvl. 30 Base Anomaly Power(5,654).
Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back.
Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.
Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you.
Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.
18s
The Devastator's skills can be modified by Devastator Mods available on armors of rare (blue) rarity or higher.
Class Trees[]
The Devastator can use Class Points to choose along three different class trees, starting at level 5.
Increase your Health Regeneration by 1% of your Max Health.
Into the Fray
Increase your damage mitigation by 15% for 10 seconds after your KINETIC skills end. Branches to Vanquisher tree.
Colossus
Increase your Max Health by 10%.
Strong Arm of the Anomaly
After using Class Melee skill, increase Resistance Piercing by 15% for each hit enemy for 10 seconds. Branches to Seismic Shifter tree.
Vim and Vigor
Increase Weapon Damage by 10% for each unlocked Anomaly in Veins class node.
Colossus
Increase your Max Health by 10%.
Resistance Paragon
Increase your Resistance by 20%.
Anomaly in Veins
Increase your Health Regeneration by 1% of your Max Health.
Heirloom Armor
When an enemy dies in your Close Range 20% of their Armor will be transferred to you for 10 seconds. Branches to Vanquisher tree.
Colossus
Increase your Max Health by 10%.
Stone Circle
Extend the distance considered to be Close Range by an additional 4 meters. Branches to Seismic Shifter tree.
Profit Squared
Every ammo pick-up heals you for 5%.
Anomaly in Veins
Increase your Health Regeneration by 1% of your Max Health.
Tank
Increase your Armor by 20%.
Through the Mob
Increase your Armor by 7% for each enemy in Close Range.
Colossus
Increase your Max Health by 10%.
Outrider Commander
Increase all healing by 20% and Shield by 20% for you and your allies.
Colossus
Increase your Max Health by 10%.
Unending Watch
Reduce PROTECTION skills Cooldown by 15%.
Unbroken Vow
You have 100% chance to ignore damage that would kill you and gain 50% of your Max Health. The effect may occur once every 180 seconds.
Resist the Mob
Increase Resistance by 7.5% for each enemy in Close Range.
Tank
Increase your Armor by 20%.
Overlord of the Battleground
Gain additional 10% Health for each enemy that died at Close Range.
Resistance Paragon
Increase your Resistance by 20%.
Tank
Increase Armor by 20%.
Mighty Tank
Increase Firepower by 5% of your Armor. (Bonus capped at 40% of total Firepower.) Increase Anomaly Power by 5% of your Armor. (Bonus capped at 40% of total Anomaly Power.)
Statue Set: While either Tremor or Golem is active, increase Weapon Damage by 50% and Weapon Leech by 15% for you and your teammates.
Worldslayer Legendary Class Armor Sets[]
Bannerlord Set: Increase your Anomaly Power by 35%. Also, Tremor explosions that damage an enemy reduce the Cooldown of next Impale by 15%. Bonus stacks up to 60%.
Concussioner Set: Taking damage generates Melee energy. Using your Melee skill releases the energy, dealing 80% of taken damage within a 10 meter radius. The released damage scales with your Armor. Generated energy depletes gradually every 2 seconds.