Devastator is a close range class that's built to stand your ground. Take point and defend your allies. Ground and foes alike will tremble as you pass.
Melee Skill: Deal damage and inflict Bleed to all enemies within a small radius. The Melee Skill does not require a skill slot nor any Class Points. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The base cooldown is 1 second (sprinting Melee Skill 2 seconds); however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire.
Healing Mechanic: You will recover Health from slain enemies that stood too close.
- Receive additional 15% maximum Health.
- Increase Armor by 30%.
- Every close range kill heals you by 24% of your maximum Health.
Numbers are calculated from lvl. 30 Base Anomaly Power(5,654).
|Seismic||Release a shockwave to deal Interrupt all enemies in front of you.and||14s|
|Protection||Fortify yourself against 65% of incoming damage for 8 seconds.||26s|
|Kinetic||Leap into the air and strike your targets from above, dealing Interrupting enemies within a small radius of the area you land in.and||20s|
|Protection||Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back.||22s|
|Seismic||Select a target to Interrupt their skills, inflict Bleed, and deal . If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.||20s|
|Seismic||Create a series of explosions around you, each dealingand draining from enemies within a medium radius around you.||22s|
|Kinetic||Charge forward to Interrupt all enemies in your path and deal . At the end of the charge, you will smash the ground and deal to all enemies in a small radius around you.||22s|
|Kinetic||Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing to all enemies within a small radius around the target.||18s|
The Devastator's skills can be modified by Devastator Mods available on armors of rare (blue) rarity or higher.
The Devastator can use Class Points to choose along three different class trees, starting at level 5.
Each tree focuses on a different aspect:
- Vanquisher: weapon damage and upgrades
- Warden: health and survivability
- Seismic Shifter: Anomaly power and skills
Legendary Class Armor Sets
- Deathproof Set: Reduces the cooldown of Boulderdash by 90% and increase Firepower by 15% of Armor.
- Marshal Set: Endless Mass pulls enemies and causes up to 4 of them to share 40% of anomaly and 30% of weapon incoming damage for 5 seconds.
- Seismic Commander Set: Increase damage towards enemies with Bleed by 50%.
- Statue Set: While either Tremor or Golem is active, increase Weapon Damage and Weapon Leech by 100% for you and your teammates.
|Armor • Expeditions • Mods • Quests • Weapons|
|Devastator • Pyromancer • Technomancer • Trickster|
|Crafting • Customization • Status Effects • World Tier • Challenge Tiers|