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Devastator is one of the classes in Outriders.

Summary[]

Devastator is a close range class that's built to stand your ground. Take point and defend your allies. Ground and foes alike will tremble as you pass.

Melee Skill: Deal damage and inflict Bleed to all enemies within a small radius. The Melee Skill does not require a skill slot nor any Class Points. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The base cooldown is 1 second (sprinting Melee Skill 2 seconds); however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire.

Healing Mechanic: You will recover Health from slain enemies that stood too close.

Class Traits:

  1. Receive additional 15% maximum Health.
  2. Increase Armor by 30%.
  3. Every close range kill heals you by 24% of your maximum Health.

Skills[]

Numbers are calculated from lvl. 30 Base Anomaly Power(5,654).

Skills
LVL Name Type Description CD
1 Earthquake Skill
Earthquake
Seismic Release a shockwave to deal damage and Interrupt all enemies in front of you. 14s Cooldown
3 Golem Skill
Golem
Protection Fortify yourself against 65% of incoming damage for 8 seconds. 26s Cooldown
4 Gravity Jump Skill
Gravity Leap
Kinetic Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in. 20s Cooldown
6 Reflect Bullets Skill
Reflect Bullets
Protection Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back. 22s Cooldown
9 Impale skill
Impale
Seismic Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds. 20s Cooldown
13 Tremor skill
Tremor
Seismic Create a series of explosions around you, each dealing damage and draining health from enemies within a medium radius around you. 22s Cooldown
17 Boulderdash skill
Boulderdash
Kinetic Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you. 22s Cooldown
22 Endless Mass skill
Endless Mass
Kinetic Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target. 18s Cooldown

The Devastator's skills can be modified by Devastator Mods available on armors of rare (blue) rarity or higher.

Class Trees[]

DevastatorClassTree

The Devastator can use Class Points to choose along three different class trees, starting at level 5.

Each tree focuses on a different aspect:

  • Vanquisher: weapon damage and upgrades
  • Warden: health and survivability
  • Seismic Shifter: Anomaly power and skills

Vanquisher

Name Description
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Havoc Increase your Weapon Damage by 8%.
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Shotgun Adept Increase your Shotgun Weapon Damage by 12%.
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Armorbreaker Increase your Armor Piercing by 10%.
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Shotgun Master Increase your Shotgun Weapon Damage by 15%. Increase Shotgun Weapon drop chance by 20%. Shotgun weapons: Pump Action Shotgun, Automatic Shotgun.
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Brawler Increase your Close Range Weapon Damage by 15%.
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Perpetual Motion Reduce KINETIC skills Cooldown by 15%.
Branches to Warden tree.
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Assault Adept Increase your Assault Weapon Damage by 12%.
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Armorbreaker Increase your Armor Piercing by 10%.
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Champion Using PROTECTION skills increases Weapon Damage by 45% for 10 seconds.
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Havoc Increase your Weapon Damage by 8%.
Branches to Warden tree.
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Bull's Eye Increase your Critical Damage by 20%.
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Steady Hands Decrease weapon recoil by 30%.
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Assault Master Increase your Assault Weapon Damage by 20%. Increase Assault Weapon drop chance by 20%. Assault weapons: Assault Rifle, Light Machine Gun, Submachine Gun, and Double Gun.
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Havoc Increase your Weapon Damage by 8%.
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Perpetual Motion Reduce KINETIC skills Cooldown by 15%.
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Brawler Increase your Close Range Weapon Damage by 15%.
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Dry Them Out Increase your Weapon Leech by 5%.
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Havoc Increase your Weapon Damage by 8%.
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Bounty Hunter Increase damage against Elites by 15%. Elites deal 15% less damage to you.
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Bulletstorm Reload your weapon 20% faster.
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Ammo Stockpile Increase your magazine size by 50%.
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Confrontation Enemies who damage you will have their physical damage reduced by 10% for 5 seconds. The effect is doubled if you damage that enemy as well.
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Dry Them Out Increase your Weapon Leech by 5%.
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Armorbreaker Increase your Armor Piercing by 10%.
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Altered Charge When KINETIC skills end, increase your Weapon Damage by 70% for 10 seconds.

Warden

Name Description
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Colossus Increase your Max Health by 10%.
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Tank Increase your Armor by 20%.
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Anomaly in Veins Increase your Health Regeneration by 1% of your Max Health.
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Into the Fray Increase your damage mitigation by 15% for 10 seconds after your KINETIC skills end.
Branches to Vanquisher tree.
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Colossus Increase your Max Health by 10%.
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Strong Arm of the Anomaly After using Class Melee skill, increase Resistance Piercing by 15% for each hit enemy for 10 seconds.
Branches to Seismic Shifter tree.
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Vim and Vigor Increase Weapon Damage by 10% for each unlocked Anomaly in Veins class node.
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Colossus Increase your Max Health by 10%.
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Resistance Paragon Increase your Resistance by 20%.
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Anomaly in Veins Increase your Health Regeneration by 1% of your Max Health.
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Heirloom Armor When an enemy dies in your Close Range 20% of their Armor will be transferred to you for 10 seconds.
Branches to Vanquisher tree.
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Colossus Increase your Max Health by 10%.
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Stone Circle Extend the distance considered to be Close Range by an additional 4 meters.
Branches to Seismic Shifter tree.
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Profit Squared Every ammo pick-up heals you for 5%.
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Anomaly in Veins Increase your Health Regeneration by 1% of your Max Health.
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Tank Increase your Armor by 20%.
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Through the Mob Increase your Armor by 7% for each enemy in Close Range.
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Colossus Increase your Max Health by 10%.
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Outrider Commander Increase all healing by 20% and Shield by 20% for you and your allies.
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Colossus Increase your Max Health by 10%.
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Unending Watch Reduce PROTECTION skills Cooldown by 15%.
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Unbroken Vow You have 100% chance to ignore damage that would kill you and gain 50% of your Max Health. The effect may occur once every 180 seconds.
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Resist the Mob Increase Resistance by 7.5% for each enemy in Close Range.
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Tank Increase your Armor by 20%.
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Overlord of the Battleground Gain additional 10% Health for each enemy that died at Close Range.
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Resistance Paragon Increase your Resistance by 20%.
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Tank Increase Armor by 20%.
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Mighty Tank Increase Firepower by 5% of your Armor. (Bonus capped at 40% of total Firepower.) Increase Anomaly Power by 5% of your Armor. (Bonus capped at 40% of total Anomaly Power.)

Seismic Shifter

Name Description
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Anomaly Reservoir Increase your Anomaly Power by 6%.
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Rejuvenation Increase your Skill Leech by 6%.
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Endless Tremors SEISMIC skills Cooldown is reduced by 15%.
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Unending Watch Reduce PROTECTION skills Cooldown by 15%.
Branches to Warden tree.
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Anomaly Reservoir Increase your Anomaly Power by 6%.
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Paladin Using PROTECTION skills increases Anomaly Power by 45% for 10 seconds.
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Pure Anomaly Increase your Resistance Piercing by 15%.
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Perpetual Motion Reduce KINETIC skills Cooldown 15%.
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Anomaly Reservoir Increase your Anomaly Power by 6%.
Branches to Warden tree.
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Anomaly Bullets Increase Firepower by 15% of your Anomaly Power.
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Red Rivers Increase Bleed duration by 30%.
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Endless Tremors Reduce SEISMIC skills Cooldown 15%.
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Anomaly Reservoir Increase your Anomaly Power by 6%.
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Strong Arm of the Law Double the damage of class Melee skill.
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Executioner Increase damage by 20% against enemies below 30% of Health.
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Red Rivers Increases Bleed duration by 30%.
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Anomaly Reservoir Increase your Anomaly Power by 6%.
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Bloodbath Bleed afflicted on enemies deals 30% more damage.
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Protected by the Anomaly Increase your Armor bonus by 40% of your Anomaly Power.
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Rejuvenation Increase your Skill Leech by 6%.
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Blood Donation You are healed for 25% of your Bleed damage.
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Skilled Sentry Increase Armor by 20% and Resistance by 20% for 10 seconds when your skills end.
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Pure Anomaly Increase your Resistance Piercing by 15%.
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Bloodbath Bleed afflicted on enemies deals 30% more damage.
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Earth's Heritage Increase SEISMIC skills base damage by 50%.

PAX Trees[]

The Worldslayer expansion introduces two new sub-classes via PAX Trees, available at level 30.

Legendary Class Armor Sets[]

Worldslayer Legendary Class Armor Sets[]

  • Bannerlord Set: Increase your Anomaly Power by 35%. Also, Tremor explosions that damage an enemy reduce the Cooldown of next Impale by 15%. Bonus stacks up to 60%.
  • Concussioner Set: Taking damage generates Melee energy. Using your Melee skill releases the energy, dealing 80% of taken damage within a 10 meter radius. The released damage scales with your Armor. Generated energy depletes gradually every 2 seconds.

See also[]


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