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Overview[]

Mods are passive modifiers that enhance your abilities and sometimes how class skills work. They are found on Rare or higher Weapons and Armor and are used in Crafting, which lets you customize your gear.

Acquiring Mods[]

To unlock a Mod for re-use in Crafting, disassemble an item with that particular mod on it. Legendary gear has dedicated Mods, only found on those specific items.

  • Tier 1 Weapon Mods: Found on Rare, Epic, or Legendary Weapons.
  • Tier 2 Weapon Mods: Found on Epic or Legendary Weapons.
  • Tier 3 Weapon Mods: Found on Legendary Weapons. Each Mod is specific to a particular Weapon.
  • Tier 1 Armor Mods: Found on Rare, Epic, or Legendary Armor and often specific to certain Armor types (e.g. Headgear, Upper Armor, etc).
  • Tier 2 Armor Mods: Found on Epic or Legendary Armor.
  • Tier 3 Armor Mods: Found on Legendary Armor.

Swapping Mods[]

Once unlocked you can place any Weapon Mod in any Weapon Mod slot, or any Armor Mod in any Armor Mod slot on any piece of gear.

  • All Weapon Mods are universal, or usable by all classes.
  • Tier 1 Armor Mods are class-specific.
  • Tier 2 Armor Mods are universal.
  • Tier 3 Armor Mods can be either universal or class-specific.

Warning! For Epic and Legendary gear you will only be able to change one of the two Mods available; the other slot becomes locked and can never be changed.

If you change the Mod of a piece of Rare gear, and then improve its rarity to Epic, the Mod you gain in the new 2nd Mod slot will be locked. You will only be able to change the 1st Mod slot you had already changed when it was Rare. Thus, as Rare gear is relatively easy to obtain, it is optimal to obtain a Rare that already contains a mod that the player wants in the first slot, and then upgrade that gear piece it to Epic; the new 2nd Mod slot can then be changed to a desired Mod.


Armor Mods[]

Mods found on armor; usable by any class.

Tier Name Description
2
Achilles'HeelTier2
Achilles' Heel Increases your Critical Damage by 50% of your Resistance Piercing.
2
Example
Adrenaline Whenever your Health drops below 30% all your skill cooldowns are reduced by 50%.
2
ArmsJugglerTier2
Arms Juggler Swapping weapons increases your Firepower by X for 5 seconds.
2
Ash Cleaner
Ash Cleaner Critical Shots apply an extra 29 077 damage to enemies afflicted with Ash.
2
AshenBoostTier2
Ashen Boost Boosts your damage against enemies afflicted with Ash by 12%.
2
Aura of Force
Aura of Force Killing enemies with critical shots grants 30 825 Anomaly Power to you and your allies for 5 seconds.
2
Blazing Aegis
Blazing Aegis Killing enemies afflicted with Burn increases your Armor by X for 8 seconds. Stacks up to 3 times
2
BloodlustTier2
Bloodlust Killing Shots increase your Firepower by 17 505. Stacks up to 3 times and deteriorates every 5 seconds.
2
Bloody Boost
Bloody Boost Boosts your damage against enemies afflicted with Bleed by 8%.
2
BloodPotionTier2
Blood Potion Critical shots towards enemies in Close Range afflicted with Bleed increases your Health Regeneration by X for 5 seconds.
2
MeleeDamageBoost
Brawl Boosts your Melee skill damage by 100%.
2
Example
Buckshot Shells Increases Shotgun Weapon Damage by 12%.
2
BulletRecyclingTier2
Bullet Recycling Reloading a weapon when your Shield is active disables ammo consumption for 5 seconds. | 1s Cooldown
2
IncreasedBurnDamage
Bullet Kindling Deal 12% more damage against enemies afflicted by Burn.
2
Critstack
Critstack Critical shots build up a 5 second stacking effect that grants you 39,011 Anomaly Power and 41,867 Firepower bonuses. Stacks up to 3 times.
2
DamageAbsorberTier2
Damage Absorber Increases your Armor by 52 659 and Resistance by 10%.
2
Diffuse
Diffuse Sprinting increases your Armor by 650,077 and Resistance by 50%.
2
Dum-DumBulletsTier2
Dum-Dum Bullets Increases Assault Weapon Damage by 12%.
2
EmergencyStance
Emergency Stance Attain Golem protective effect for 4 seconds whenever your Health drops below 30%. | 10s Cooldown
2
EvenOdds
Even Odds Increases your Max Health by 10% for each enemy within a 10 meter radius around you. Stacks up to 3 times.
2
MeleeKillExpose
Exposing Strike Killing an enemy with Melee inflicts Vulnerable on enemies within a 10 meter radius around you.
2
ExtraBulletTier2
Extra Bullet Increase your magazine size by 30%.
2
Freezing Boost
Freezing Boost Boosts your damage against enemies afflicted with Freeze by 8%.
2
FreshMagTier2
Fresh Mag Reloading increases your Firepower by X for 8 seconds.
2
HeadOfTheWardTier2
Head Of The Ward Reviving an ally also fully restores their Health.
2
HiddenAndDangerousTier2
Hidden And Dangerous Increases your Firepower by 232,774 when shooting from cover.
2
HighVelocityBulletsTier2
High Velocity Bullets Sniper Weapon Damage is increase by 10%.
2
IceTrapTier2
Ice Trap Whenever your Health drops below 30% Freeze is inflicted on enemies within a 10 meter radius. | 5s Cooldown
2
MartialArtsTier2
Martial Arts Reduces the cooldown of your melee skill by 50%.
2
MitigationFromDeathTier2
Mitigation From Death Killing enemies while aiming down sights grants 45 368 points of Armor for 10 seconds. Stacks up to 3 times.
2
Move Groove
Move Groove Moving increases your Anomaly Power by 9 066 and Firepower by 12 871.
2
NoResistanceAgainstTheFortifiedTier2
No Resistance Against The Fortified Increases your Resistance Piercing by 65% of your Armor Piercing value.
2
CloseRangeAllyArmorBoostOthers
Paragon Each ally in close range receives X points of Armor.
2
PerseveranceMeleeDamageBonus
Perseverance Fists Whenever your Health drops below 30% increase your Melee damage by 150%. | 10s Cooldown
2
PerseveranceMunitionsTier2
Perseverance Munitions Whenever your Health drops below 30% increase your Firepower by X for 5 seconds.
2
PerseveranceShield
Perseverance Shield Receive 8 875 points of Shield whenever your Health drops below 30%. | 5s Cooldown
2
Personal Space
Personal Space Grants you a 12% bonus to Close Range Weapon Damage.
2
Phantom Dash
Phantom Dash During combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies.
2
ArmorRoll
Plate Dodge Rolling increases your Armor by X for 5 seconds.
2
PlatePiercerTier2
Plate Piercer Increases your Crit Damage by X%, the bonus is equal to 50% of your Armor Pierce.
2
AshPiercer
Power From The Ashes Successful shots on enemies afflicted with Ash increase your Anomaly Power by X for 6 seconds. Stacks up to 4 times.
2
FlameProtection
Protection of the Flames Killing enemies marked by Pyromancer with a weapon increases your Armor by X and Resistance by 10% for 15 seconds. Stacks up to 3 times.
2
PoisonShotDamage
Radical Therapy Deal 8% more damage against enemies afflicted by Toxic.
2
ReforgingBulletsTier2
Reforging Bullets Critical shots on enemies afflicted with Burn don't consume your ammo.
2
Rejuvenation
Rejuvenation Receive 14 158 Firepower, 7 005 Anomaly Power and 40 957 Armor bonus for 5 seconds whenever your Health is replenished. | 8s Cooldown
2
ReloadShieldTier2
Reload Shield When a Shield is active, reloading grants you X points of Shield. | 5s Cooldown
2
ResistancePiercer
Resistance Piercer Increases your Critical Damage. The bonus is equal to 75% of your Resistance Piercing.
2
SavorTheFeebleTier2
Savor The Feeble Increases the duration of Weakness by 50% when it is inflicted on enemies.
2
SeismicImpulseTier2
Seismic Impulse A seismic impulse is generated every 6 seconds, dealing X damage to enemies within a 5 meter radius around you.
2
ShieldBlastTier2
Shield Blast A complete Shield depletion triggers a powerful energy blast, dealing X damage to enemies within a 5 meter radius. | 5s Cooldown
2
ShieldZap
Shield Zap When your Shield is active, it spawns an electric shock around you dealing X damage to up to 2 enemies within a 5 meter radius. | 8s Cooldown
2
SidearmsSpecialistTier2
Sidearms Specialist Increases damage dealt with Sidearm weapons by 12%.
2
StandTallTier2
Stand Tall Receive 10 577 Anomaly Power and 15 445 Firepower when out of cover for more than 5 seconds.
2
ThecycleTier2
The Cycle Increase your weapon Damage by X%. The bonus is proportional to your Health Regeneration.
2
BleedLeecher
Thirst for Blood Killing enemies with a weapon while they're afflicted with Bleed increases your Weapon Leech by 40% for 10 seconds.
2
ToxicLeadTier2
Toxic Lead Killing enemies afflicted with Toxic will instantly replenish 40% of ammo in your magazine.
2
ToxicPiercer
Toxic Piercer The effectiveness of Toxic is increased by X%, the bonus is equal to 100% of your Resistance Piercing.
2
TrampleTheWeakTier2
Trample The Weak Deal 10% more damage against enemies afflicted by Weakness.
2
Twice as Hot
Twice as Hot Whenever a skill is used, inflict 30% of your Anomaly Power as damage to all enemies afflicted with Burn.
2
CloseRangeAllyArmorBoostSelf
Ultimate Paragon Increases your Armor by X for each ally in Close Range.
2
Untamed Power
Untamed Power Using skills deals [...] damage to enemies within a 5 meter radius around you, the damage is equal to 30% of your Anomaly Power.
2
VampiricMagTier2
Vampiric Mag Killing shots on enemies afflicted with Bleed replenishes 50% of ammo in your magazine.
2
CriticalBleed
Vein Ripper Critical shots inflict Bleed on enemies.
2
What Goes Around Tier 2 Mod
What Goes Around Incoming bullets have 20% chance of being deflected towards an enemy dealing 1,002,020 damage.
3
AnomalyEcho Tier3
Anomaly Echo Grants 418,884 Firepower and 390,107 Anomaly Power bonus on skill activation for 6 seconds.
3
ArmsandAnomaly
Arms and Anomaly Critical shots increase your Anomaly Power by 19 946 for 6 seconds. | 6s Cooldown
3
Captain Hunter
Captain Hunter Increases your damage against Elites by 16%.
3
ChargedUp
Charged Up Aiming down sights charges your weapon with kinetic energy over time up to 2 seconds. Firing releases the stored energy, increasing the damage of that shot by up to 3,769,990 damage. Bonus is lost when you stop aiming down sights.
3
SkillBoostResistance
Circle of Power Boosts your Resistance by 10% every time you use a skill. Stacks up to 3 times and deteriorates every 7 seconds.
3
Claws
Claws Inflicts Vulnerable on all enemies hit with your Melee skill.
3
CollateralDamage
Collateral Damage Critical shots from Sniper Weapons deal 15% of their damage within a 3 meter radius.
3
ConcussiveForce
Concussive Force Your Melee skill deals 25% more damage in a 50% bigger range.
3
CrazedGunman
Crazed Gunman Critical shots with sidearms stack a 10% Critical Damage bonus up to 5 stacks. The bonus is lost upon swapping weapons or missing a shot.
3
DangerClose
Danger Close Grants a 6% Anomaly Power bonus for each enemy in Close Range. Stacks up to 4 times.
3
DeadClock
Dead Clock Receive a 8% Weapon Damage bonus for every skill that is on cooldown
3
DeathsDoor
Death's Door Doubles your Armor whenever your health drops below 35%.
3
Euthaniser
Euthaniser Deal 16% more damage against enemies afflicted by Toxic.
3
Headbanger
Headbanger Critical shots from Sniper Weapons deal 10% more damage. Each critical shot stacks a 60% damage bonus up to 180%. The bonus is applied to the next non-critical shot, but lost when missing a shot.
3
HighStakes
High Stakes Rolling after 4 successful shots with your sidearm grants a 100% Critical Chance bonus for 3 seconds.
3
Introvert
Introvert Increases the range at which enemies are considered to be in Close Range by 2 meters.
3
King Slayer
King Slayer Critical hits on an Elite increases your Firepower by 698,213 for 10 seconds.
3
AllyDBNOHealthBoost
Last One Standing Heal yourself for X whenever an ally enters DBNO (down but not out).
3
LifeoftheParty Tier3
Life of the Party Incoming damage is reduced by 6% for each enemy in Close Range. Stacks up to 4 times.
3
MagmaShelter
Magma Shelter Your Melee skill creates and explosion dealing X damage based on bonus Firepower within a 2 meter radius. If enough space is available, it creates a cover made of magma.
3
EliteEnemiesDamageReduction
Not Impressed Reduces the damage taken from Elites by 25%.
3
PowerAssimilation Tier3
Power Assimilation Boosts your Anomaly Power by 254,508 for each Elite present on the battlefield.
3
Purity Tier3
Purity Reduces the duration of negative statuses by 75%.
3
QuickIron
Quick Iron After every 3 critical shots with sidearms you can instantly reload your clip. Bonus is lost upon switching weapons or if the sidearm was reloaded before achieving the bonus.
3
ReadyForAnythingTier3
Ready For Anything 5% of Critical Damage dealt to Elites is returned to you as Health.
3
Self-Medication
Self-Medication Increase your Max Health by 20% when any skill starts its Cooldown. Stacks up to 3 times, each stack lasting 5 seconds.
3
SharpEye
Sharp Eye Critical shots while aiming down sights grants you 232,665 Firepower for 5 seconds. Stacks up to 3 times.
3
Shatter Tier3
Shatter Deal 16% more damage against enemies afflicted by Freeze.
3
ShockandAwe
Shock and Awe When an enemy hits you with a Melee attack, every target within a 10 meter radius is struck by Anomaly lightning that deals X damage. | 8s Cooldown
3
StareintotheBarrel Tier3
Stare Into the Barrel Boosts your Firepower by 174,444 for each enemy in Close Range. Stacks up to 4 times.
3
Supercollider
Supercollider Entering cover creates a forcefield that increases the damage of your and your allies' bullets that pass through it by 25%.
3
TacticalRetreat
Tactical Retreat Rolling creates an Anomaly orb that detonates in proximity to an enemy or when shot by the player dealing 3,648,020 damage within a 5 meter radius. | 8s Cooldown
3
TaintedBlood Tier3
Tainted Blood Increases the damage dealt to enemies afflicted with Bleed by 16%.
3
ThundersLegacy
Thunder's Legacy You become charged with Anomaly lightning, dealing 4,728,830 damage every 8 seconds to 3 enemies within a 10 meter radius. | 8s Cooldown
3
UnderPressure
Under Pressure Being afflicted by any status grants 216,696 Armor and 4% of Resistance every 1 second. Stacks 5 times.
3
UnstoppableForce Tier3
Unstoppable Force Increases your Anomaly Power by 50% of your Resistance Piercing.
3
Vaccinated
Vaccinated Receive 20% less damage when afflicted by a Burn, Toxic, or Bleed.
3
VirulentCompund
Virulent Compound Deal 10% more damage to Elites afflicted by Toxic or Blightfire. Afflicted Elites explode when killed, dealing X damage and spreading the status to other enemies within a 5 meter radius.

Weapon Mods[]

Mods found on weapons; usable by any class.

Tier Name Description
1
AnomalySurgeTier1
Anomaly Surge Critical shots spawn an Anomaly energy blast that deals 431,856 damage in a 2 meter radius. | 1s Cooldown
1
AshenBulletsTier1
Ashen Bullets Shots inflict Ash on enemies. | 8s Cooldown
1
BleedingBulletsTier1
Bleeding Bullets Shots inflict Bleed on an enemy. | 8s Cooldown
1
BurningBulletsTier1
Burning Bullets Shots inflict Burn on enemies. | 8s Cooldown
1
ClipCombustionTier1
Clip Combustion Reloading weapon creates a shockwave, dealing 96 925 damage to enemies within a 5 meter radius. | 2s Cooldown
1
ClipOfAmaltheaTier1
Clip of Amalthea There is a 50% chance that critical shots do not consume ammo.
1
CriticalPointTier1
Critical Point Increases the chance of scoring a critical shot by 20%.
1
EssenceThiefTier1
Essence Thief Shots regenerate your Health. | 1s Cooldown
1
FireworksTier1
Fireworks Shots create an explosion that deals 60 416 damage to enemies within a 6 meter radius. | 3s Cooldown
1
FirstThingsFirstTier1
First Things First The first shot after every reload hits with Armor Piercing increased by 30%.
1
FreezingBulletsTier1
Freezing Bullets Shots inflict Freeze on an enemy. | 8s Cooldown
1
FusionBlastTier1
Fusion Blast Shots created a fusion blast, dealing 31 662 damage within a 5 meter radius. | 1.5s Cooldown
1
HotBloodTier1
Hot Blood Shots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 8 meter radius and inflicting Burn. | 0.3s Cooldown
1
KillerMedicTier1
Killer Medic Killing shots replenish 6 451 points of Health to allies within a 5 meter radius of the target. | 1s Cooldown
1
LifeStockTier1
Life Stock Reloading restores 10 650 points of Health for each enemy killed since your last reload without changing your weapon. | 1s Cooldown
1
ProliferationTier1
Proliferation Shots on enemies afflicted by a status condition inflict that status to the nearest enemy. | 1s Cooldown
1
RicochetTier1
Ricochet Shots ricochet to another enemy within a 5 meter radius of the initial target. | 1s Cooldown
1
WeaponLeechMod
Ruler of Leeches Killing shots increase Weapon Leech by 20% for 20 seconds.
1
ShieldMaidenTier1
Shield Maiden Shots generate Shield. | 1s Cooldown
1
SoulDevourerTier1
Soul Devourer Killing shots regenerate 25,487 points of your Health. | 3s Cooldown
1
StiffeningTier1
Stiffening Shots inflict Slow on an enemy. | 8s Cooldown
1
ToxicBulletsTier1
Toxic Bullets Shots inflict Toxic on enemies. | 8s Cooldown
1
VampireTier1
Vampire Killing shots grant 15% Skill Leech boost for 5 seconds.
1
VulnerabilityBulletsTier1
Vulnerability Bullets Shots inflict Vulnerable on enemies. | 8s Cooldown
1
WeakeningBulletsTier1
Weakening Bullets Shots inflict Weakness on enemies. | 8s Cooldown
2
Anomaly Enhancement
Anomaly Enhancement Receive a passive Firepower boost equal to 40% of your Anomaly Power.
2
Bone Shrapnel
Bone Shrapnel Killing shots detonate the enemy's bones and turn them into shrapnel that deals 232 542 damage and inflicts Bleed on enemies within a 5 meter radius. | 3s Cooldown
2
Brain-eater
Brain-eater Critical shots do not consume ammo.
2
BurningBullets
Improved Burning Bullets Shots inflict Burn on enemies. | 4s Cooldown
2
Claymore
Claymore Shots damage an enemy with an Anomaly blade, dealing 133 756 damage. | 4s Cooldown
2
ClipRollerTier2
Clip Roller When your magazine has 35% or less ammo left, you can roll to quickly reload all your equipped weapons.
2
Crematorium
Crematorium Critical shots create an explosion that inflicts Ash on enemies within a 3.5 meter radius. | 3s Cooldown
2
Damage Link
Damage Link Shots link up to 4 enemies, sharing 30% of their Weapon Damage dealt and 15% of their Anomaly Damage dealt. | 1s Cooldown
2
Death Chains
Death Chains Shots entangle an enemy with chains dealing 3,834,180 damage over 3 seconds. | 3s Cooldown
2
Gravedigger's Frenzy
Gravedigger's Frenzy Critical Shots increase your Critical Damage by 30% for 3 seconds. | 6s Cooldown
2
IcebreakerTier2
Icebreaker Critical shots against frozen enemies make them explode, dealing 3,273,940 damage. | 3s Cooldown
2
ImprovedAshenBulletsTier2
Improved Ashen Bullets Shots inflict Ash on enemies. | 4s Cooldown
2
ImprovedBleedingBulletsTier2
Improved Bleeding Bullets Shots inflict Bleed on enemies. | 4s Cooldown
2
ImprovedFreezingBulletsTier2
Improved Freezing Bullets Shots inflict Freeze on enemies. | 4s Cooldown
2
Improved Stiffening
Improved Stiffening Shots inflict Slow on enemies. | 4s Cooldown
2
Improved Toxic Bullets
Improved Toxic Bullets Shots inflict Toxic on enemies. | 4s Cooldown
2
ImprovedVulnerabilityBulletsTier2
Improved Vulnerability Bullets Shots inflict Vulnerable on enemies. | 4s Cooldown
2
ImprovedWeakeningBulletsTier2
Improved Weakening Bullets Shots inflict Weakness on enemies. | 4s Cooldown
2
MarkOfTheStakeTier2
Mark of the Stake Reloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it. | 1s Cooldown
2
MinefieldTier2
Minefield (Mod) Killing shots spawn explosives around your target, each deals 58 155 damage in a 5 meter radius. | 3s Cooldown
2
Perpetuum Mobile
Perpetuum Mobile You instantly replenish your magazine if you kill an enemy with 35% or less ammo remaining in your magazine.
2
Resistance Breaker
Resistance Breaker Shots decrease your target's Resistance by 35% for 6 seconds. | 1s Cooldown
2
SnowsquallTier2
Snowsquall Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. | 1s Cooldown
2
StormWhipTier2
Storm Whip Shots bring down lightning on an enemy dealing 3,262,270 damage. | 3s Cooldown
2
Striga
Striga 10% of Critical Damage is returned to you as Health. | 3s Cooldown
2
VortexChamber
Vortex Chamber Reloading weapon inflicts Slow on enemies previously wounded by this weapon without changing it. | 3s Cooldown
3
Anomaly Mutation
Anomaly Mutation Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one. | 1s Cooldown
3
Body Snatcher mod
Body Snatcher (Mod) Killing shots teleport another enemy to the place where the previous one died. Works within a 25 meter radius of the target.
3
Bomb'sAheadTier3
Bomb's Ahead Killing shots turn enemies into an Anomaly bomb, dealing 2,667,010 damage. | 2s Cooldown
3
BurstOfDecay
Burst of Decay Critical shots cause explosions that inflict Toxic on enemies within a 5 meter radius. | 3s Cooldown
3
ClaymoreTorrent
Claymore Torrent Shots damage 4 enemies within a 6 meter radius with Anomaly blades, dealing 3,187,570 damage. | 2s Cooldown
3
ConcentrationBlast
Concentration Blast Killing shots cause enemies to explode dealing 156 049 damage multiplied by the maximum number of 4 enemies within a 6 meter radius around the the original target. | 3s Cooldown
3
CritExplode
Deadly Disturbance Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing 3,834,190 damage to other enemies within a 5 meter radius. | 3s Cooldown
3
Deathronome
Deathronome When 2 of your equipped skills are on Cooldown, receive a 507,105 Firepower bonus. Otherwise receive 458,407 bonus Anomaly Power.
3
DarkSacrifice Tier3
Dark Sacrifice During combat, your weapon drains up to 25% of your Max Health, in exchange for 35% Weapon Damage bonus.
3
DeathRay
Death Ray Aiming down sights forms an Anomaly beam that deals X damage every .03 seconds when in contact with an enemy.
3
DimensionalRockets
Dimensional Rockets Critical shots fire 4 rockets in the direction of the 4 closest enemies. Each rocket deals X damage | 2s Cooldown
3
EmbalmersRage Tier3
Embalmer's Rage For 5 seconds after a killing shot all following shots will be critical shots. | 4s Cooldown
3
EssenceExtractor
Essence Extractor Successful shots on enemies afflicted by any status restore 5% of your Max Health. Each active status applied to the target multiplies amount of healing received. | 3s Cooldown
3
Firestorm
Firestorm Successful shots summon a homing firestorm that deals 8,968,640 damage and inflicts Burn to enemies within its radius over 8 seconds. Radius of the firestorm increases with each successful shot on the afflicted target. | 10s Cooldown
3
Fleshrender
Fleshrender Successful shots create spikes under the enemy that deal 50% of total Firepower as damage over 2 seconds. | 2s Cooldown
3
Fortress
Fortress Shots increase your current Armor and Resistance by 5%, stacking up to 3 times. At maximum stacks, the buff is doubled and additionally grants 25% damage increase for 10 seconds. | 0.2s Cooldown
3
GaleOfProtection
Dome of Protection Successful shots summon a bullet-stopping dome for 4 seconds. | 8s Cooldown
3
GolemRising
Golem Rising Killing shots grant you a protective Golem effect for 3 seconds. | 6s Cooldown
3
GrandOpening
Grand Opening Landing a hit with the first bullet in a magazine creates a powerful explosion, dealing 258 466 damage in a 5 meter radius. | 1s Cooldown
3
Judgement Enforcer Tier 3 Mod
Judgement Enforcer Shots mark enemies. When reloading, deal 10 times your Weapon Damage to every marked enemy. Marks are removed when you change weapons. | 1s Cooldown
3
Killing Spree Tier 3 Mod
Killing Spree Killing shots increase damage by 13% for this weapon for 15 seconds. Bonus deteriorates with time and stacks up to 3 kills.
3
KineticStomp
Kinetic Stomp Shots create a seismic shock around you, dealing 5,116,330 damage in 5 meter radius. | 4s Cooldown
3
LegendaryMinefield Tier3
Legendary Minefield Critical Shots spawn explosives around target, each deals 72 047 damage in a 5 meter radius. | 3s Cooldown
3
LifeandDeath Tier3
Life and Death Killing shots create a blast that restores 33% of Max Health to players. | 3s Cooldown
3
MagesRage
Mage's Rage Critical shots grant a 10% Anomaly Power bonus for 15 seconds. Stacks up to 4 times.
3
Moaning Winds Tier 3 Mod
Moaning Winds Reloading creates a strong blast around you, dealing 617 087 damage to enemies in range of 8 meters. | 8s Cooldown
3
NikolasRevenge
Nikola's Revenge Shots link up to 5 enemies within a 8 meter radius around the initial target, dealing 3,501,540 damage over 2 seconds to each of them as long as the initial target is alive.
3
NoxiousSpawns
Noxious Spawns Successful shots spawn 3 Anomaly projectiles that move towards the enemy with the highest health, dealing 1,262,890 damage and applying Toxic to the target and enemies within a 1 meter range. | 3s Cooldown
3
Omen
Omen Shots launch a cover-piercing Anomaly projectile that inflicts Bleed, deals 2,857,260 damage, and applies a status that increases damage received by 10% for 3 seconds. | 4s Cooldown
3
Painshare
Painshare 30% of Critical Damage dealt is spread to enemies within a 6 meter radius as an Anomaly blast. | 4s Cooldown
3
Pinball Tier3
Pinball Every critical Shot ricochets to 4 enemies with a 8 meter radius, dealing weapon's triple base damage. | 1s Cooldown
3
Radiation Splash
Radiation Splash Reloading causes a small explosion that inflicts Vulnerable and deals 368 314 damage to enemies within a 5 meter radius. | 6s Cooldown
3
Ravenous Locust
Ravenous Locust Shots create a swarm of locusts, dealing 6,065,250 damage over 6 seconds and inflicting Weakness. The swarm affects all enemies within a 6 meter radius of the target while it lasts. | 6s Cooldown
3
SanctuaryMod
Sanctuary Successful shots generate a short protective sphere effect around the player that reduces incoming Weapon Damage by up to 30% and Anomaly Damage by up to 30%
3
Sandstorm
Sandstorm Shots conjure a sandstorm, dealing 331 159 damage over 5 seconds. | 5s Cooldown
3
ScrapGrenade
Scrap Grenade First shot after reload becomes an Anomaly projectile, dealing 264 281 damage in a 5 meter radius. | 3s Cooldown
3
ShadowComet
Shadow Comet Shots call down a comet, dealing 231 004 damage to enemies within a 3.5 meter radius. | 3s Cooldown
3
Singularity Tier 3 Mod
Singularity Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing 7,575,580 damage to enemies within a 6.5 meter radius. | 6s Cooldown
3
Stigmatized
Stigmatized Successful shots inflict Toxic and mark the target for 5 seconds. Killing a marked target causes them to explode dealing X damage in a 6 meter radius and marks the enemies caught in the explosion. | 5s Cooldown
3
StringsofGauss Tier3
Strings of Gauss Shots link up to 5 enemies in a 10 meter radius of the target and deal 3,028,250 electric damage to each of them. | 2s Cooldown
3
TargetRichEnviroment
Target Rich Enviroment Critical shots ricochet to 5 enemies within a 12 meter radius. Ricochets deal 30% of the initial shots damage. | 3s Cooldown
3
Telefrag
Telefrag Killing an enemy with a critical shot teleports you to the target's location, dealing 1,578,610 damage and applying Slow to enemies within a 5 meter radius for 2 seconds. | 1s Cooldown
3
TilDeathDoUsPart
Til Death Do Us Part Successful shots connect you to an enemy healing you for 18,205 and dealing 608,684 damage to the enemy every 0.5 seconds. The effect lasts 4 seconds. | 4s Cooldown
3
Ultimate Anomaly Surge
Ultimate Anomaly Surge Critical shots spawn an Anomaly energy blast that deals 110 656 damage in a 2 meter radius. | 1s Cooldown
3
UltimateAshenBullets Tier3
Ultimate Ashen Bullets Shots inflict Ash on enemies. | 1s Cooldown
3
Ultimate Bleeding Bullets Tier 3 Mod
Ultimate Bleeding Bullets Shots inflict Bleed on enemies. | 1s Cooldown
3
UltimateBoneShrapnel Tier3
Ultimate Bone Shrapnel Criticial Shots detonate the enemy's bones and turning them into shrapnel that deals 3,546.480 damage and inflicts Bleed on enemies within a 5 meter radius. | 3s Cooldown
3
UltimateBurningBullets Tier3
Ultimate Burning Bullets Shots inflict Burn on enemies. | 1s Cooldown
3
Ultimate Damage Link Tier 3 Mod
Ultimate Damage Link Shots link up to 4 enemies, sharing 40% of their Weapon Damage dealt and 20% of their Anomaly Damage dealt. | 1s Cooldown
3
Ultimate Freezing Bullets
Ultimate Freezing Bullets Shots inflict Freeze on enemies. | 1s Cooldown
3
UltimateStiffening Tier3
Ultimate Stiffening Shots inflict Slow on enemies. | 1s Cooldown
3
Ultimate Storm Whip
Ultimate Storm Whip Shots bring down lightning on an enemy dealing 5,403,300 damage. | 3s Cooldown
3
UltimateToxicBullets
Ultimate Toxic Bullets Shots inflict Toxic on enemies. | 1s Cooldown
3
UltimateVulnerabilityBullets Tier3
Ultimate Vulnerability Bullets Shots inflict Vulnerable on enemies. | 1s Cooldown
3
UltimateWeakeningBullets Tier3
Ultimate Weakening Bullets Shots inflict Weakness on enemies. | 1s Cooldown
3
WeaknessTrap Tier3
Weakness Trap Shots cause explosions, dealing 3,167,140 damage and inflicting Weakness on enemies within a 5 meter radius of the target. | 3s Cooldown
3
Weightlessness Tier3
Weightlessness Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. | 1s Cooldown
3
Winter Blast Tier 3 Mod
Winter Blast Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius. | 3s Cooldown
3
WrathofMoloch Tier3
Wrath of Moloch Critical hits cause an explosion, dealing X damage and inflicting Burn on enemies within a 5 meter radius. | 3s Cooldown

Devastator Mods[]

Tier Skill Name Description
1
EarthquakeTier1
Armor Boost Earthquake: Grants you X points of Armor for each enemy affected by the skill. Effect lasts for 10 seconds. Stacks up to 10 times.
1
ReflectBulletsTier1
Auto Reflect Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage.
1
GolemTier1
Bleeding Impulse Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 10 meter radius. Frequency of 2 seconds.
1
EndlessMassTier1
Bleed Them All Endless Mass: Inflicts Bleed on all the enemies pulled by the skill.
1
ReflectBulletsTier1
Blood Primer Reflect Bullets: All the reflected bullets apply Bleed status.
1
EarthquakeTier1
Blood Shock Earthquake: Inflicts Bleed on enemies affected by the skill.
1
GravityLeapTier1
Bloody Crush Gravity Leap: Inflicts Bleed on enemies damaged by the skill.
1
EndlessMassTier1
Bone Crusher Endless Mass: Increases the skill's damage by X.
1
ReflectBulletsTier1
Bullet Acceleration Reflect Bullets: Increases the damage of reflected bullets by 3,501,540.
1
TremorTier1
Crush Sequence Tremor: Receive 2 additional explosions.
1
EarthquakeTier1
Earth’s Legacy Earthquake: Increases the skills range by 60%.
1
EarthquakeTier1
Extra Quake Earthquake: The skill can be activated 1 more time before triggering the cooldown.
1
ReflectBulletsTier1
Extra Time Reflect Bullets: Increases the skill's duration by 20%.
1
TremorTier1
Give Me More Tremor: Receive 1 additional explosion.
1
GolemTier1
Golem Of Death Golem: When the skill is active, extend it's duration by 2 seconds for each enemy killed.
1
EarthquakeTier1
Ground Crush Earthquake: Increases the skill's base damage by [X] Damage.
1
EarthquakeTier1
Heal Per Kill Earthquake: Each enemy killed with the skill restores 10% of Health to all allies in a 20 meter radius around you.
1
ReflectBulletsTier1
Hollow Point Reflect Bullets: All the reflected bullets apply Vulnerable status.
1
GravityLeapTier1
Human Comet Gravity Leap: Increase the skill's damage by X.
1
TremorTier1
Human Fortress Tremor: Receive X Health Regeneration and X Armor while the skill is active.
1
ImpaleTier1
Impaler Impale: The skill can be activated 1 more time before triggering the cooldown.
1
GravityLeapTier1
Life Absorption Gravity Leap: Heal for 5% of the damage dealt. If your target dies, heal for 10% damage dealt.
1
EndlessMassTier1
Mosh Pit Endless Mass: Inflicts Vulnerable on all the enemies pulled by the skill.
1
EarthquakeTier1
Panzer Drain Earthquake: Damaging enemies with the skill steals 33% of their Armor. Effect lasts for 5 seconds.
1
GolemTier1
Perseverance Golem: Increases the skills duration by 50%.
1
BoulderdashTier1
Primal Armor Boulderdash: Double your Armor when the skill ends for X seconds.
1
BoulderdashTier1
Primal Chain Boulderdash: Every enemy damaged by the skill increases its damage by 15% for 5 seconds. Stacks up to 5 times.
1
BoulderdashTier1
Primal Constitution Boulderdash: Each enemy you damage increases your Max Health by X for 5 seconds. Stacks up to 5 times.
1
BoulderdashTier1
Primal Gutting Boulderdash: Inflicts Bleed on all damaged enemies.
1
BoulderdashTier1
Primal Knuckle Duster Boulderdash: Increases the skill's damage by X.
1
BoulderdashTier1
Primal Rage Boulderdash: Reduces the skill’s Cooldown by 50%.
1
GolemTier1
Resistance Golem: When the skill is active, increase your Resistance by 33%.
1
ImpaleTier1
Restoration Impale: Increases the Health Regeneration bonus for players near impaled enemies.
1
ImpaleTier1
Rivers of Blood Impale: Increases the skill damage by 30% to enemies afflicted with Bleed.
1
ImpaleTier1
Sharpened Spike Impale: The skill deals X more damage.
1
EndlessMassTier1
Shattered Armor Endless Mass: Increases Weapon Damage against affected enemies by 10% for 10 seconds.
1
ImpaleTier1
Spike Forest Impale: The skill can strike 1 additional target.
1
TremorTier1
Stolen Life Tremor: Increases the percentage healed per affected enemy by 6%
1
ReflectBulletsTier1
The Strongest First Reflect Bullets: The enemy with the most health takes 75% more damage.
1
ImpaleTier1
Vlad's Grasp Impale: Increases the skill's range by 100%.
3
Boulderdash skill
Primal Chaingun Boulderdash: Every enemy damaged by the skill increased your Weapon Damage by 20% for 5 seconds. Stacks up to 5 times.
3
Boulderdash skill
Primal Weakness Boulderdash: Permanently reduces Resistance of all damaged enemies by 30%.
3
Earthquake Skill
Asunder Earthquake: Using the skill permanently reduces the Resistance of affected enemies by 30%.
3
Earthquake Skill
Second Quake Earthquake: The skill can be activated 1 more time before triggering the cooldown.
3
Endless Mass skill
High Intensity Endless Mass: Anomaly Damage against affected targets is increased by 30% for 6 seconds.
3
Endless Mass skill
Wide Horizons Endless Mass: Increases the skill’s radius by 25%.
3
GolemT3
Chip Off The Old Block Golem: While the skill is active, using your Melee skill while sprinting creates a Golem clone that jumps towards the nearest enemy and deals 300% damage of the Melee skill damage within a 3 meter radius. | 5s Cooldown
3
GolemT3
Golem Squad Golem: Increases the skill’s duration by 20% and casts a 25% shorter version of Golem on your allies
3
GolemT3
Made of Marble Golem: When the skill is active, incoming bullets have a 33% chance to ricochet back at the enemy dealing X damage.
3
GolemT3
Rockfall Golem: The skill throws a debris bomb in the direction of a random enemy every 1.5 seconds that deals X damage. Every enemy that is hit by a rock fragment from the debris bomb receives 30% more Melee damage for 3 seconds. Effect doesn't stack.
3
Gravity Jump Skill
Double Jump Gravity Leap: Skill can be used twice before triggering the cooldown.
3
Gravity Jump Skill
Despair Gravity Leap: Enemies within the damage radius of Gravity Leap will receive 30% times more Anomaly damage for 5 seconds.
3
ImpaleT3
Palisade Impale: The skill can strike 2 additional targets.
3
ImpaleT3
Post Mortem Impale: Enemies killed by the skill generate up to 3 additional spikes, impaling enemies within a 5 meter radius from the killed enemy.
3
ImpaleT3
Sacrificial Altar Impale: Enemies killed by the skill create a protective sphere around them. While inside the sphere, you receive a 20% bonus to either Firepower or Anomaly Power depending on which is higher, that lasts 3 seconds after leaving the sphere. This bonus is reduced to 10% for your allies.
3
ImpaleT3
Shredder Impale: Enemies not killed by the skill are hit with a second spike after a 0.5 second delay, dealing 50% damage dealt by the first spike.
3
ImpaleT3
Ultimate Impaler Impale: The skill can be activated 2 more times before triggering the cooldown.
3
ReflectBulletsT3
Equator Reflect Bullets: Damage blocked by the skill is released as a damaging Anomaly disc that rotates around the player. The damage dealt is increased dependent on amount of damage blocked by the skill.
3
ReflectBulletsT3
Force Feedback Reflect Bullets: Upon contact, the barrier inflicts X damage that is increased for every enemy in Close Range, up to 10 times.
3
ReflectBulletsT3
Increase Duration Reflect Bullets: Increases the skill’s duration by 40%.
3
TremorT3
Grand Blast Tremor: Increases the radius of each explosion by [X]%.
3
TremorT3
Power of the Stones Tremor: When the skill is active, all party members are given a 30% Weapon Damage bonus for 8 seconds
3
TremorT3
Shock Therapy Tremor: Each explosion removes a status from every ally in range of the skill.
3
TremorT3
Stronghold Tremor: All allies in range of explosions receive a 20% Resistance bonus and a 20% Armor bonus for 5 seconds. Bonus does not stack.

Pyromancer Mods[]

Tier Name Description
1
Ash Blast Skill
Abrasion Ash Blast: Decrease enemy Resistance by 20% for 5 seconds.
1
Ash Blast Skill
Ash Increase Range Ash Blast: Increases the skill's range by 66%.
1
Ash Blast Skill
Empowerment Ash Blast: Skill deals additional 875,385 damage.
1
Ash Blast Skill
Extinguisher Ash Blast: Apply [30% of Anomaly Power] damage to an enemy afflicted with Burn and consume the status.
1
EruptionTier1
Debris Eruption: Throws damaging debris at enemies dealing an additional [30% of Anomaly Power] damage.
1
EruptionTier1
Giga-blast Eruption: Increases the skill's radius by 100%.
1
EruptionTier1
Increased Duration Eruption: Increases the skill’s duration by 50%.
1
EruptionTier1
Magma Coat Eruption: Increase the lava's damage over time by 32 308.
1
EruptionTier1
Volcanic Dust Eruption: Inflict Ash on enemies within a 5 meter radius of the targeted enemy.
1
EruptionTier1
Pompeii Eruption: The skill can be activated 1 more time before triggering the Cooldown.
1
FASERBeamTier1
Frequent F.A.S.E.R F.A.S.E.R Beam: Reduces the skill's Cooldown by 30%.
1
FASERBeamTier1
Healthy Lifestyle F.A.S.E.R Beam: Boosts your Health Regeneration by 5% for the skill duration and for 3 seconds after the skill ends.
1
FASERBeamTier1
Pure Power F.A.S.E.R Beam: Increases the skill's damage by 48 462.
1
FASERBeamTier1
Size Matters F.A.S.E.R Beam: Increases the beam's radius by 100%.
1
FASERBeamTier1
Volcanic Armor F.A.S.E.R Beam: Reduces incoming Anomaly Damage by 20% and Weapon Damage by 20% when the skill is active and for 2 seconds after the skill ends.
1
FeedTheFlamesTier1
Anomaly Hunger Feed the Flames: Increases the skill's damage by the value of your Skill Leech.
1
FeedTheFlamesTier1
Bullet Absorption Feed the Flames: Replenishes 40% of ammo in your magazine for every enemy affected by the skill.
1
FeedTheFlamesTier1
Final Breath Feed the Flames: Reduces the skill's Cooldown by 50%.
1
FeedTheFlamesTier1
Fire Eater Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by 150%.
1
FeedTheFlamesTier1
Nova Feed the Flames: Increases the skill’s range by 100%.
1
FeedTheFlamesTier1
Wide Grip Feed the Flames: Enables absorption of one additional target.
1
HeatwaveTier1
Burnt-Out Heatwave: Damaged enemies take 25% more damage for 8 seconds.
1
HeatwaveTier1
Heat Leech Heatwave: Increase Skill Leech by 10% for 10 seconds after using this skill.
1
HeatwaveTier1
Hellfire Heatwave: If the skill damages 2 enemies, all subsequent enemies will receive additional [25% of Anomaly Power] damage.
1
HeatwaveTier1
Inferno Wave Heatwave: Increase by 38 770 damage dealt to enemies from Heatwave.
1
HeatwaveTier1
Irradiation Wave Heatwave: Inflicts Weakness on enemies affected by the skill.
1
HeatwaveTier1
Ride The Wave Heatwave: The skill can be activated 1 more time before triggering the Cooldown.
1
HeatwaveTier1
Tidal Wave Heatwave: The skill can be activated 1 more time before triggering the Cooldown.
1
OverheatTier1
Blacksmith Overheat: Each status condition consumed by the skill grants 130,011 Armor bonus for 8 seconds. Stacks up to 5 times,
1
OverheatTier1
Cinders Overheat: The skill consumes Ash instead of Burn.
1
OverheatTier1
Ember Shield Overheat: Each status consumed by the skill increases your Resistance by 4% for 10 seconds. Stacks up to 5 times.
1
OverheatTier1
Pants On Fire Overheat: Increase by 48 462 the damage to enemies who were damaged by the skill, but did not have their status consumed.
1
OverheatTier1
Phoenix Force Overheat: Earn additional 6 418 Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times.
1
OverheatTier1
Sunburnt Overheat: Increase by 48 462 the damage to enemies that have their statuses consumed by the skill.
1
OverheatTier1
Third Degree Overheat: Increase Weapon Damage against enemies damaged by the skill by 25% for 3 seconds.
1
ThermalBombTier1
Ash Grasp Thermal Bomb: Inflict Ash on enemies within a 7.5 meter radius of an enemy that is about to explode from Thermal Bomb.
1
ThermalBombTier1
Big Boom Thermal Bomb: Increases explosion radius by 20%.
1
ThermalBombTier1
Burning Ground Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive [60% of Anomaly Power] damage over 5 seconds.
1
ThermalBombTier1
Fire Frenzy Thermal Bomb: The skill can be activated 1 more time before triggering the Cooldown.
1
ThermalBombTier1
Lasting Fire Thermal Bomb: Increases the time in which killing an affected enemy will cause an explosion by 3 seconds.
1
ThermalBombTier1
True Blast Thermal Bomb: Increases explosion damage by 2,509,440.
1
ThermalBombTier1
Wildfire Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion.
1
VolcanicRoundsTier1
Armor Melting Volcanic Rounds: Decreases the target's Armor by 30% for 10 seconds.
1
VolcanicRoundsTier1
Extra Mag Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown.
1
VolcanicRoundsTier1
Lava Shots Volcanic Rounds: Increase your Firepower by 25% while the skill is active.
1
VolcanicRoundsTier1
Radiation Flames Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness.
1
VolcanicRoundsTier1
Reload Boost Volcanic Rounds: A powerful, 50% Anomaly Damage bonus is granted after the skill ends for 15 seconds.
3
Ash Blast Skill
Ashes and Leeches Ash Blast: Using the skill increases your Weapon Leech bonus by 20% for 5 seconds.
3
Ash Blast Skill
Death Sentence Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by 40% and 30% for 5 seconds.
3
EruptionTier1
ETNA Eruption: The skill can be activated 1 more time before triggering the cooldown. The skill now also inflicts Burn to damaged enemies.
3
Eruption Skill
Improved Damage Eruption: Increases explosion damage by 54 924.
3
FASER Beam Skill
Ashen Champion F.A.S.E.R Beam: Inflicts Ash on enemies instead of Burn. Each enemy hit boosts your Anomaly Power by 20% for 10 seconds. Stacks up to 5 times.
3
Feed the Flames Skill
Ashen Bloom Feed the Flames: Enemies affected by the skill explode, dealing X damage and inflicting Ash to targets within a 3 meter radius.
3
Feed the Flames Skill
Cauterizing Flames Feed the Flames: Every percent of Overheal gained through the skill increases your bonus Firepower by 1% for 5 seconds, up to 50%.
3
Feed the Flames Skill
Flame Grasper Feed the Flames: Enables absorption of two additional targets.
3
Feed the Flames Skill
Voracious Flames Feed the Flames: Enemies below 50% health receive 50% more damage from the skill.
3
Heatwave Skill
Fire Tsunami Heatwave: Increase the width of the fire wall.
3
Heatwave Skill
Molten Lead Heatwave: The wave leaves an Anomaly aura behind for 10 seconds that increases Weapon Damage by 40% when standing in it. Bonus does not stack.
3
Heatwave Skill
Scorched Earth Heatwave: After the skill ends the wave returns dealing X damage and inflicting Burn to enemies in its path.
3
Heatwave Skill
Strength from Fire Heatwave: Using the skill grants 8% Weapon Damage bonus per each affected enemy for 5 seconds.
3
Overheat
Burning Passion Overheat: There is a 30% chance to reapply every status the skill consumed on an affected enemy.
3
Overheat
Detonator Overheat: Decrease the skill’s cooldown by 50%.
3
Overheat
Heat Grenade Overheat: Consuming statuses loads your weapon with an Anomaly projectile that will be launched with the next shot. The projectile explodes within a 4 meter radius, dealing X damage which is increased by 5% with each status consumed. Stacks up to 10 times.
3
Overheat
Master Consumer Overheat: The skill consumes either Burn or Ash status to deal damage. Consuming both at once increases the damage by 150%.
3
Overheat
Turn Up The Heat Overheat: The skill can be activated 2 more times before triggering the Cooldown.
3
Thermal Bomb Skill
Branded Thermal Bomb: Enemies affected by the skill receive 30% more damage.
3
Thermal Bomb Skill
Double Fun Thermal Bomb: The skill can affect two targets.
3
Thermal Bomb Skill
Firetrap Thermal Bomb: Using the skill on a target Marked or afflicted with Burn creates an explosion dealing X damage in a 4 meter radius.
3
Thermal Bomb Skill
Thermal Reaction Thermal Bomb: Your next successful shot after using the skill deals X damage in a 1.5 meter radius. Killing an enemy with the skill grants a 30% Anomaly Power bonus for 3 seconds.
3
Volcanic Rounds Skill
Susceptibility Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by 30%.

Technomancer Mods[]

Tier Name Description
1
PainLauncherTier1
Advanced Rockets Pain Launcher: Every rocket deals X more damage.
1
ToolOfDestructionTier1
Bang for your Buck Tool of Destruction: Activating the skill grants a 100% base ammo increase for the selected tool.
1
Blighted Turret Skill
Better Parts Blighted Turret: Increases the turret's duration by 50%.
1
CryoTurretTier1
Bonus Duration Cryo Turret: Extend the turret's duration by 30%.
1
Fixing Wave Skill
Cleansing Wind Fixing Wave: Activating the skill removes negative statuses from you and your allies and grants 3 seconds of immunity.
1
Cold Snap Skill
Cold Purification Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 3 seconds.
1
BlightedRoundsTier1
Critical Analysis Blighted Rounds: Increases Critical Damage by 15%.
1
ToolOfDestructionTier1
Demolition Man Tool of Destruction: Each rocket deals X more damage.
1
Blighted Turret Skill
Face Melter Blighted Turret: reduces the resistance of each enemy it hits by 20%, effect last for 5 seconds.
1
ToolOfDestructionTier1
Feedback Tool of Destruction: 3% of the damage dealt using the Minigun heals you after the ability ends.
1
ScrapnelTier1
Fine-Tuned Scrapnel: Increases the detection and explosion radius by 33%.
1
Fixing Wave Skill
Fixer Upper Fixing Wave: Activating the skill increses Health Regeneration by 5% of Max Health for you and your allies for 8 seconds.
1
ToolOfDestructionTier1
Fortify Tool of Destruction: Activate Minigun grants X Armor bonus.
1
PainLauncherTier1
Freeze Barrage Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion.
1
Cold Snap Skill
Frostbite Cold Snap: While Frozen by the skill, enemies have reduced Resistance by 20% for the duration of this status.
1
CryoTurretTier1
Hail Shot Cryo Turret: Increase the turret's damage based on your Status Power.
1
Blighted Turret Skill
Ice Component Blighted Turret: The turret now inflicts Freeze instead of Toxic.
1
Cold Snap Skill
Ice Ice Baby Cold Snap: Enemies already afflicted with Freeze will receive extra X damage from this skill.
1
CryoTurretTier1
Ice Pack Cryo Turret: The turret heals allies by 15% Max Health within a 20 meter radius when deployed.
1
CryoTurretTier1
Increase Damage Cryo Turret: Every turret's shot deals extra X damage.
1
PainLauncherTier1
Increased Range Pain Launcher: Increases the skills range by 67%.
1
PainLauncherTier1
Initial Blast Pain Launcher: Causes a small explosion, dealing X damage in a 5 meter radius when the skill is activated.
1
Cold Snap Skill
Long Winter Cold Snap: Increases the radius of the skill by 66%.
1
Blighted Turret Skill
Knockwave Blighted Turret: The turret creates an explosion when deployed, dealing X damage to enemies within a 6 meter radius.
1
ToolOfDestructionTier1
Massacre Tool of Destruction: Each enemy killed with the Minigun gives X Anomaly Power bonus for 10 seconds. Stacks up to 6 times.
1
ScrapnelTier1
More Damage Scrapnel: Increases the skill's damage by X.
1
ScrapnelTier1
More Traps Scrapnel: 1 additional mine can be thrown before triggering the cooldown.
1
Fixing Wave Skill
Mr. Fixit Fixing Wave: Activating the skill grants you and your allies 100% armor and 30% resistance bonuses for 5 seconds.
1
BlightedRoundsTier1
No Pain, No Gain Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies.
1
Cold Snap Skill
Painful Chill Cold Snap: Applies extra X damage to all enemies affected by the skill.
1
ToolOfDestructionTier1
Portable Armory Tool of Destruction: You can fire 1 additional rockets.
1
PainLauncherTier1
Rain of Pain Pain Launcher: Decreases the skill's cooldown by 35%.
1
BlightedRoundsTier1
Rapid Reaction Blighted Rounds: Reduce the skill's Cooldown by 50%.
1
BlightedRoundsTier1
Spare Mag Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown.
1
ScrapnelTier1
Supplies Scrapnel: 1 additional mine can be thrown before triggering the cooldown.
1
CryoTurretTier1
Surprise Cryo Turret: The turret explodes before being destroyed or deployed, dealing X damage in 6 meter radius.
1
BlightedRoundsTier1
Trick Up The Sleeve Blighted Rounds: While the skill is active, killing shots grant you 30% extra bullets in your mag.
1
ToolOfDestructionTier1
Untouchable Tool of Destruction: Activating the Minigun grants 20% Resistance bonus.
1
ToolOfDestructionTier1
Upgraded Gun Tool of Destruction: Active Minigun grants 30% Resistance Piercing bonus.
3
Blighted Rounds Skill
Alchemical Therapy Blighted Rounds: When the skill is active receive a Weapon Damage or Anomaly Power bonus equal to 15% of your status power, based on whichever is higher.
3
Blighted Rounds Skill
Splash Boost Blighted Rounds: Increases the splash effect radius of successful shots by 50%.
3
Blighted Rounds Skill
To the Bone Blighted Rounds: When the skill is activated, increase Anomaly Power by 30% for 15 seconds.
3
Blighted Turret Skill
Enriched Anthrax Blighted Turret: Increases the turret's damage by X.
3
Blighted Turret Skill
Focused Discharge Blighted Turret: The turret discharges Anomaly beams that deal X damage every 0.3 seconds at up to 5 enemies within a 5 meter radius.
3
Blighted Turret Skill
Hazardous Modifications Blighted Turret: The turret now fires Toxic infused projectiles that deal X more damage and has a 50% increased attack range.
3
Blighted Turret Skill
Med Burst Blighted Turret: The turret replenishes 35% of Max health to each ally within a 20 meter radius around itself when destroyed.
3
Cold Snap Skill
Icicle Storm Cold Snap: Killing enemies Frozen by the skill makes them explode, dealing 252 004 damage in a 5 meter radius.
3
Cryo Turret Skill
Cryodown Cryo Turret: Decrease the skill's Cooldown by 50%.
3
Cryo Turret Skill
Double Trouble Cryo Turret: Deploy an enhanced turret with two barrels instead of one, doubling the fire output.
3
Cryo Turret Skill
Improved Coolant Cryo Turret: Doubles the fire rate of the deployed turret.
3
Cryo Turret Skill
Turrets With Benefits Cryo Turret: Deployed turret is surrounded with a 10 meter Anomaly sphere that grants you and your allies a 15% Resistance bonus. Every 6 seconds a random status will be removed from you and your allies within the sphere.
3
Cryo Turret Skill
Twins Cryo Turret: Two turrets can be placed before triggering the Cooldown
3
FixingWaveT3
Bad Medicine Fixing Wave: Overhealed players inflict Toxic and deal X damage for every percent of Overheal in a 10 meter radius.
3
FixingWaveT3
Breathe In Fixing Wave: Reduces the skill’s Cooldown by 20% and applies Weakness to enemies in a 10 meter radius.
3
FixingWaveT3
License To Heal Fixing Wave: Activating the skill grants a 10% Weapon Damage bonus and 4 seconds of infinite ammo.
3
FixingWaveT3
Quartermaster Fixing Wave: Activating the skill replenishes the current weapon magazine for you and your allies. | 1s Cooldown
3
FixingWaveT3
Party Starter Fixing Wave: The strength of the skill is increased by 8% for each enemy within the arena, up to 100%.
3
Pain Launcher Skill
Bigger Sector Pain Launcher: Launched rockets cover 45% more area.
3
Pain Launcher Skill
Cannonade Pain Launcher: Increases the number of rockets launched by 10.
3
Scrapnel Skill
Trap Cluster Scrapnel: Doubles the number of mines that can be thrown before triggering the cooldown.
3
Tool of Destruction Skill
Rocket Man Tool of Destruction: You can shoot 3 additional rockets.
3
Tool of Destruction Skill
Special Delivery Tool of Destruction: Increase the rockets' explosion radius by 33%.

Trickster Mods[]

Tier Name Description
1
BorrowedTime Tier1
Armor of Eons Borrowed Time: While the skill is active, increase your Armor by 30%.
1
BorrowedTime Tier1
Gunshield Borrowed Time: Receive a 15% Firepower bonus while the skill is active.
1
BorrowedTime Tier1
Short-Term Loan Borrowed Time: Reduces the skill's Cooldown by 25%.
1
BorrowedTime Tier1
Stretched Time Borrowed Time: Increases the skill's duration by 100%.
1
BorrowedTime Tier1
Time-Space Protection Borrowed Time: Receive X Armor and 15% Resistance bonus while the skill is active.
1
CycloneSlice Tier1
Duration Cyclone Slice: Adds 5 seconds to the skill's duration.
1
CycloneSlice Tier1
Grand Bastion Cyclone Slice: Using the skill reduces incoming Weapon Damage and Anomaly Damage by 30%.
1
CycloneSlice Tier1
Healing Slice Cyclone Slice: Receive X Health for each enemy killed with the skill.
1
CycloneSlice Tier1
Shield Evoker Cyclone Slice: Killing enemies with the skill grants 10% Shield.
1
CycloneSlice Tier1
Speed Up Cyclone Slice: Allows 50% faster movement while the skill is active.
1
CycloneSlice Tier1
Weaklings Cyclone Slice: Inflicts Weakness on enemies hit by the skill.
1
CycloneSlice Tier1
Wind Slash Cyclone Slice: Increase the skill's damage by 373,333.
1
HuntThePrey Tier1
Backstabber Hunt the Prey: Using the skill deals 2,334,360 damage to the enemy you teleported behind.
1
HuntThePrey Tier1
Dance of Death Hunt the Prey: Decreases the skill's Cooldown by 20%.
1
HuntThePrey Tier1
Radiation Jump Hunt the Prey: Inflict Vulnerable to the enemy you teleport behind.
1
HuntThePrey Tier1
Timeblast Hunt the Prey: Apply Slow in 5 meter radius around the enemy you teleport behind.
1
HuntThePrey Tier1
Weakening the Prey Hunt the Prey: Interrupt and inflict Weakness to the enemy you teleport behind.
1
SlowTrap Tier1
Atomization Slow Trap: Enemies entering the sphere are afflicted with Vulnerable.
1
SlowTrap Tier1
Big Range Slow Trap: Increases the sphere's range by 2 meters.
1
SlowTrap Tier1
Speed Boost Slow Trap: Allies within the sphere receive 2% movement speed bonus and a 75% reduction to revival time.
1
SlowTrap Tier1
Thunder Dome Slow Trap: Receive 100% Shield when the skill ends.
1
SlowTrap Tier1
Ultimate Big Range Slow Trap: Increases the sphere range by 2 meters.
1
SlowTrap Tier1
Weakening Zone Slow Trap: Enemies entering the sphere are afflicted with Weakness.
1
TemporalBlade Tier1
Apply Shield Temporal Blade: Killing enemies with Temporal Blade grants 10% of Shield.
1
TemporalBlade Tier1
Cut Loose Temporal Blade: Reduces the skill's Cooldown by 20%.
1
TemporalBlade Tier1
Double Stop Temporal Blade: Affected enemies are afflicted with Slow when paralysis ends.
1
TemporalBlade Tier1
Slasher Temporal Blade: The skill can be activated 1 more time before triggering the Cooldown.
1
TemporalBlade Tier1
Strong Slice Temporal Blade: Increases the skill's damage by 1,750,770.
1
TimeRift Tier1
A Little Bit Of Pain Time Rift: Using the skill deals [210% of Anomaly Power] damage over 6 seconds to affected targets.
1
TimeRift Tier1
Double Time Time Rift: Enemies are suspended in the air 2 times longer.
1
TimeRift Tier1
Geiger's Wave Time Rift: Every enemy affected by the wave receives Vulnerable status.
1
TimeRift Tier1
Long Range Time Rift: Triples the skill's range.
1
TimeRift Tier1
Time Crack Time Rift: Enemies affected by the skill have both their Armor and Resistance decreased by 20% for 6 seconds.
1
TwistedRounds Tier1
Additional Mag Twisted Rounds: The skill is effective for 2 magazines before triggering the Cooldown.
1
TwistedRounds Tier1
Anomalic Caliber Twisted Rounds: Receive 30% Resistance Piercing bonus while the skill is active.
1
TwistedRounds Tier1
Blue Blood Twisted Rounds: Receive 10% Skill Leech bonus while the skill is active.
1
TwistedRounds Tier1
Strong Twist Twisted Rounds: While the skill is active, increases the weapon’s Firepower by an additional [20% of Anomaly Power].
1
TwistedRounds Tier1
Twisted Fate Twisted Rounds: Receive 10% Critical Damage bonus while the skill is active.
1
VenatorsKnife Tier1
Anomaly Cut Venator's Knife: Shots on enemies marked by the knife receive X Anomaly Damage.
1
VenatorsKnife Tier1
Eager Edges Venator's Knife: Adds two more bounces during the ricochet path.
1
VenatorsKnife Tier1
Misery Venator's Knife: Increases the skill's mark duration by 100%.
1
VenatorsKnife Tier1
No Escape Venator's Knife: Increases the skill’s effective range between targets by 25%.
1
VenatorsKnife Tier1
Sharpening Venator's Knife: Increases the skill’s damage by 350,154.
3
BorrowedTime Tier3
Aggressive Teleportation Borrowed Time: Reverting time creates an explosion around you that inflicts 5,544,100 damage to all enemies in a range of 6 meters.
3
BorrowedTime Tier3
Death Shell Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by 10% and Anomaly Damage by 10% for 10 seconds. Buff is removed at the end of the skill. Stacks up to 4 times.
3
BorrowedTime Tier3
Extermination Protocol Borrowed Time: Receive a 6% damage bonus against Elites every 3 seconds while the skill is active. Bonus stacks uo to 30% and is removed when the skill ends.
3
BorrowedTime Tier3
No Time To Cool Down Borrowed Time: While the skill is active, all skill Cooldowns are reduced by 30%.
3
CycloneSlice Tier3
Rebound Cyclone Slice: While the skill is active, reflect 75% of incoming bullets back at the enemy.
3
CycloneSlice Tier3
Ultimate Duration Cyclone Slice: Adds 10 seconds to the skill's duration.
3
HuntThePrey Tier3
Decontamination Hunt the Prey: Using the skill removes 1 of your random status effects.
3
HuntThePrey Tier3
Instant Reload Hunt the Prey: Teleporting instantly replenishes magazine in your current weapon.
3
HuntThePrey Tier3
Hit and Run Hunt the Prey: If your targeted enemy dies within 3 seconds after the activation of the skill, you are returned to the spot where you activated it.
3
HuntThePrey Tier3
Hyperloop Hunt the Prey: The skill can be activated 1 more time before triggering the Cooldown.
3
SlowTrap Tier3
Damage Mitigation Slow Trap: Allies within the sphere receive 40% less damage.
3
SlowTrap Tier3
Delivery on Time Slow Trap: Activating the skill replenishes ammo for every allies' current weapon in the sphere's range.
3
TemporalBlade Tier3
Double Slice Temporal Blade: Damaged enemies are additionally cut with an Anomalic slice dealing 50% damage.
3
TemporalBlade Tier3
Temporal Armor Temporal Blade: Boosts Armor by 8% for each affected enemy. Lasts 6 seconds. Stacks up to 4 times.
3
TimeRift Tier3
And Another One Time Rift: Shots on enemies affected by the skill do not consume ammo.
3
TimeRift Tier3
Pain Transfer Time Rift: 20% of Weapon Damage and 20% of Anomaly Damage dealt to one affected enemy will be transferred to another affected enemy.
3
TwistedRounds Tier3
Ammo Bargain Twisted Rounds: While the skill is active, killing shots replenish 30% of ammo in your magazine.
3
TwistedRounds Tier3
Bodycount Twisted Rounds: When the skill ends, the next Twisted Rounds Cooldown is reduced by 10% for each enemy killed during it's activation, up to 90%.
3
TwistedRounds Tier3
Life Drain Twisted Rounds: While the skill is active, killing shots heal you by 5% of your target's health.
3
TwistedRounds Tier3
Shield of the Fallen Twisted Rounds: When the skill ends, add 10% of your Max Health as Shield for each enemy killed by the skill.
3
TwistedRounds Tier3
Skullpiercer Twisted Rounds: While the skill is active, Critical Damage is increased with every critical shot, up to 20%. Bonus resets when the skill ends.
3
VenatorsKnife Tier3
Boomerang Blades Venator's Knife: After the initial ricochet, the knife will repeat its path and damage enemies a second time.
3
VenatorsKnife Tier3
Cut Them Deep Venator's Knife: Elites marked by the knife receive 30% more damage.
3
VenatorsKnife Tier3
Hive Cut Venator's Knife: Damaging an enemy marked by the skill also activates the effect on other marked targets within a 6 meter radius, dealing 50% of the initial damage.
3
VenatorsKnife Tier3
Sniper Blades Venator's Knife: Increases the skill's range by 50%.
3
VenatorsKnife Tier3
Trophy Venator's Knife: Successful shots on enemies marked by the knife make them drop energy orbs that grant Shield.

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