Tier
|
|
Name
|
Description
|
1
|
|
Anomaly Surge
|
Critical shots spawn an Anomaly energy blast that deals 431,856 damage in a 2 meter radius. | 1s
|
1
|
|
Ashen Bullets
|
Shots inflict Ash on enemies. | 8s
|
1
|
|
Bleeding Bullets
|
Shots inflict Bleed on an enemy. | 8s
|
1
|
|
Burning Bullets
|
Shots inflict Burn on enemies. | 8s
|
1
|
|
Clip Combustion
|
Reloading weapon creates a shockwave, dealing 96 925 damage to enemies within a 5 meter radius. | 2s
|
1
|
|
Clip of Amalthea
|
There is a 50% chance that critical shots do not consume ammo.
|
1
|
|
Critical Point
|
Increases the chance of scoring a critical shot by 20%.
|
1
|
|
Essence Thief
|
Shots regenerate your Health. | 1s
|
1
|
|
Fireworks
|
Shots create an explosion that deals 60 416 damage to enemies within a 6 meter radius. | 3s
|
1
|
|
First Things First
|
The first shot after every reload hits with Armor Piercing increased by 30%.
|
1
|
|
Freezing Bullets
|
Shots inflict Freeze on an enemy. | 8s
|
1
|
|
Fusion Blast
|
Shots created a fusion blast, dealing 31 662 damage within a 5 meter radius. | 1.5s
|
1
|
|
Hot Blood
|
Shots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 8 meter radius and inflicting Burn. | 0.3s
|
1
|
|
Killer Medic
|
Killing shots replenish 6 451 points of Health to allies within a 5 meter radius of the target. | 1s
|
1
|
|
Life Stock
|
Reloading restores 10 650 points of Health for each enemy killed since your last reload without changing your weapon. | 1s
|
1
|
|
Proliferation
|
Shots on enemies afflicted by a status condition inflict that status to the nearest enemy. | 1s
|
1
|
|
Ricochet
|
Shots ricochet to another enemy within a 5 meter radius of the initial target. | 1s
|
1
|
|
Ruler of Leeches
|
Killing shots increase Weapon Leech by 20% for 20 seconds.
|
1
|
|
Shield Maiden
|
Shots generate Shield. | 1s
|
1
|
|
Soul Devourer
|
Killing shots regenerate 25,487 points of your Health. | 3s
|
1
|
|
Stiffening
|
Shots inflict Slow on an enemy. | 8s
|
1
|
|
Toxic Bullets
|
Shots inflict Toxic on enemies. | 8s
|
1
|
|
Vampire
|
Killing shots grant 15% Skill Leech boost for 5 seconds.
|
1
|
|
Vulnerability Bullets
|
Shots inflict Vulnerable on enemies. | 8s
|
1
|
|
Weakening Bullets
|
Shots inflict Weakness on enemies. | 8s
|
2
|
|
Anomaly Enhancement
|
Receive a passive Firepower boost equal to 40% of your Anomaly Power.
|
2
|
|
Bone Shrapnel
|
Killing shots detonate the enemy's bones and turn them into shrapnel that deals 232 542 damage and inflicts Bleed on enemies within a 5 meter radius. | 3s
|
2
|
|
Brain-eater
|
Critical shots do not consume ammo.
|
2
|
|
Improved Burning Bullets
|
Shots inflict Burn on enemies. | 4s
|
2
|
|
Claymore
|
Shots damage an enemy with an Anomaly blade, dealing 133 756 damage. | 4s
|
2
|
|
Clip Roller
|
When your magazine has 35% or less ammo left, you can roll to quickly reload all your equipped weapons.
|
2
|
|
Crematorium
|
Critical shots create an explosion that inflicts Ash on enemies within a 3.5 meter radius. | 3s
|
2
|
|
Damage Link
|
Shots link up to 4 enemies, sharing 30% of their Weapon Damage dealt and 15% of their Anomaly Damage dealt. | 1s
|
2
|
|
Death Chains
|
Shots entangle an enemy with chains dealing 3,834,180 damage over 3 seconds. | 3s
|
2
|
|
Gravedigger's Frenzy
|
Critical Shots increase your Critical Damage by 30% for 3 seconds. | 6s
|
2
|
|
Icebreaker
|
Critical shots against frozen enemies make them explode, dealing 3,273,940 damage. | 3s
|
2
|
|
Improved Ashen Bullets
|
Shots inflict Ash on enemies. | 4s
|
2
|
|
Improved Bleeding Bullets
|
Shots inflict Bleed on enemies. | 4s
|
2
|
|
Improved Freezing Bullets
|
Shots inflict Freeze on enemies. | 4s
|
2
|
|
Improved Stiffening
|
Shots inflict Slow on enemies. | 4s
|
2
|
|
Improved Toxic Bullets
|
Shots inflict Toxic on enemies. | 4s
|
2
|
|
Improved Vulnerability Bullets
|
Shots inflict Vulnerable on enemies. | 4s
|
2
|
|
Improved Weakening Bullets
|
Shots inflict Weakness on enemies. | 4s
|
2
|
|
Mark of the Stake
|
Reloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it. | 1s
|
2
|
|
Minefield (Mod)
|
Killing shots spawn explosives around your target, each deals 58 155 damage in a 5 meter radius. | 3s
|
2
|
|
Perpetuum Mobile
|
You instantly replenish your magazine if you kill an enemy with 35% or less ammo remaining in your magazine.
|
2
|
|
Resistance Breaker
|
Shots decrease your target's Resistance by 35% for 6 seconds. | 1s
|
2
|
|
Snowsquall
|
Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. | 1s
|
2
|
|
Storm Whip
|
Shots bring down lightning on an enemy dealing 3,262,270 damage. | 3s
|
2
|
|
Striga
|
10% of Critical Damage is returned to you as Health. | 3s
|
2
|
|
Vortex Chamber
|
Reloading weapon inflicts Slow on enemies previously wounded by this weapon without changing it. | 3s
|
3
|
|
Anomaly Mutation
|
Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one. | 1s
|
3
|
|
Body Snatcher (Mod)
|
Killing shots teleport another enemy to the place where the previous one died. Works within a 25 meter radius of the target.
|
3
|
|
Bomb's Ahead
|
Killing shots turn enemies into an Anomaly bomb, dealing 2,667,010 damage. | 2s
|
3
|
|
Burst of Decay
|
Critical shots cause explosions that inflict Toxic on enemies within a 5 meter radius. | 3s
|
3
|
|
Claymore Torrent
|
Shots damage 4 enemies within a 6 meter radius with Anomaly blades, dealing 3,187,570 damage. | 2s
|
3
|
|
Concentration Blast
|
Killing shots cause enemies to explode dealing 156 049 damage multiplied by the maximum number of 4 enemies within a 6 meter radius around the the original target. | 3s
|
3
|
|
Deadly Disturbance
|
Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing 3,834,190 damage to other enemies within a 5 meter radius. | 3s
|
3
|
|
Deathronome
|
When 2 of your equipped skills are on Cooldown, receive a 507,105 Firepower bonus. Otherwise receive 458,407 bonus Anomaly Power.
|
3
|
|
Dark Sacrifice
|
During combat, your weapon drains up to 25% of your Max Health, in exchange for 35% Weapon Damage bonus.
|
3
|
|
Death Ray
|
Aiming down sights forms an Anomaly beam that deals X damage every .03 seconds when in contact with an enemy.
|
3
|
|
Dimensional Rockets
|
Critical shots fire 4 rockets in the direction of the 4 closest enemies. Each rocket deals X damage | 2s
|
3
|
|
Embalmer's Rage
|
For 5 seconds after a killing shot all following shots will be critical shots. | 4s
|
3
|
|
Essence Extractor
|
Successful shots on enemies afflicted by any status restore 5% of your Max Health. Each active status applied to the target multiplies amount of healing received. | 3s
|
3
|
|
Firestorm
|
Successful shots summon a homing firestorm that deals 8,968,640 damage and inflicts Burn to enemies within its radius over 8 seconds. Radius of the firestorm increases with each successful shot on the afflicted target. | 10s
|
3
|
|
Fleshrender
|
Successful shots create spikes under the enemy that deal 50% of total Firepower as damage over 2 seconds. | 2s
|
3
|
|
Fortress
|
Shots increase your current Armor and Resistance by 5%, stacking up to 3 times. At maximum stacks, the buff is doubled and additionally grants 25% damage increase for 10 seconds. | 0.2s
|
3
|
|
Dome of Protection
|
Successful shots summon a bullet-stopping dome for 4 seconds. | 8s
|
3
|
|
Golem Rising
|
Killing shots grant you a protective Golem effect for 3 seconds. | 6s
|
3
|
|
Grand Opening
|
Landing a hit with the first bullet in a magazine creates a powerful explosion, dealing 258 466 damage in a 5 meter radius. | 1s
|
3
|
|
Judgement Enforcer
|
Shots mark enemies. When reloading, deal 10 times your Weapon Damage to every marked enemy. Marks are removed when you change weapons. | 1s
|
3
|
|
Killing Spree
|
Killing shots increase damage by 13% for this weapon for 15 seconds. Bonus deteriorates with time and stacks up to 3 kills.
|
3
|
|
Kinetic Stomp
|
Shots create a seismic shock around you, dealing 5,116,330 damage in 5 meter radius. | 4s
|
3
|
|
Legendary Minefield
|
Critical Shots spawn explosives around target, each deals 72 047 damage in a 5 meter radius. | 3s
|
3
|
|
Life and Death
|
Killing shots create a blast that restores 33% of Max Health to players. | 3s
|
3
|
|
Mage's Rage
|
Critical shots grant a 10% Anomaly Power bonus for 15 seconds. Stacks up to 4 times.
|
3
|
|
Moaning Winds
|
Reloading creates a strong blast around you, dealing 617 087 damage to enemies in range of 8 meters. | 8s
|
3
|
|
Nikola's Revenge
|
Shots link up to 5 enemies within a 8 meter radius around the initial target, dealing 3,501,540 damage over 2 seconds to each of them as long as the initial target is alive.
|
3
|
|
Noxious Spawns
|
Successful shots spawn 3 Anomaly projectiles that move towards the enemy with the highest health, dealing 1,262,890 damage and applying Toxic to the target and enemies within a 1 meter range. | 3s
|
3
|
|
Omen
|
Shots launch a cover-piercing Anomaly projectile that inflicts Bleed, deals 2,857,260 damage, and applies a status that increases damage received by 10% for 3 seconds. | 4s
|
3
|
|
Painshare
|
30% of Critical Damage dealt is spread to enemies within a 6 meter radius as an Anomaly blast. | 4s
|
3
|
|
Pinball
|
Every critical Shot ricochets to 4 enemies with a 8 meter radius, dealing weapon's triple base damage. | 1s
|
3
|
|
Radiation Splash
|
Reloading causes a small explosion that inflicts Vulnerable and deals 368 314 damage to enemies within a 5 meter radius. | 6s
|
3
|
|
Ravenous Locust
|
Shots create a swarm of locusts, dealing 6,065,250 damage over 6 seconds and inflicting Weakness. The swarm affects all enemies within a 6 meter radius of the target while it lasts. | 6s
|
3
|
|
Sanctuary
|
Successful shots generate a short protective sphere effect around the player that reduces incoming Weapon Damage by up to 30% and Anomaly Damage by up to 30%
|
3
|
|
Sandstorm
|
Shots conjure a sandstorm, dealing 331 159 damage over 5 seconds. | 5s
|
3
|
|
Scrap Grenade
|
First shot after reload becomes an Anomaly projectile, dealing 264 281 damage in a 5 meter radius. | 3s
|
3
|
|
Shadow Comet
|
Shots call down a comet, dealing 231 004 damage to enemies within a 3.5 meter radius. | 3s
|
3
|
|
Singularity
|
Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing 7,575,580 damage to enemies within a 6.5 meter radius. | 6s
|
3
|
|
Stigmatized
|
Successful shots inflict Toxic and mark the target for 5 seconds. Killing a marked target causes them to explode dealing X damage in a 6 meter radius and marks the enemies caught in the explosion. | 5s
|
3
|
|
Strings of Gauss
|
Shots link up to 5 enemies in a 10 meter radius of the target and deal 3,028,250 electric damage to each of them. | 2s
|
3
|
|
Target Rich Enviroment
|
Critical shots ricochet to 5 enemies within a 12 meter radius. Ricochets deal 30% of the initial shots damage. | 3s
|
3
|
|
Telefrag
|
Killing an enemy with a critical shot teleports you to the target's location, dealing 1,578,610 damage and applying Slow to enemies within a 5 meter radius for 2 seconds. | 1s
|
3
|
|
Til Death Do Us Part
|
Successful shots connect you to an enemy healing you for 18,205 and dealing 608,684 damage to the enemy every 0.5 seconds. The effect lasts 4 seconds. | 4s
|
3
|
|
Ultimate Anomaly Surge
|
Critical shots spawn an Anomaly energy blast that deals 110 656 damage in a 2 meter radius. | 1s
|
3
|
|
Ultimate Ashen Bullets
|
Shots inflict Ash on enemies. | 1s
|
3
|
|
Ultimate Bleeding Bullets
|
Shots inflict Bleed on enemies. | 1s
|
3
|
|
Ultimate Bone Shrapnel
|
Criticial Shots detonate the enemy's bones and turning them into shrapnel that deals 3,546.480 damage and inflicts Bleed on enemies within a 5 meter radius. | 3s
|
3
|
|
Ultimate Burning Bullets
|
Shots inflict Burn on enemies. | 1s
|
3
|
|
Ultimate Damage Link
|
Shots link up to 4 enemies, sharing 40% of their Weapon Damage dealt and 20% of their Anomaly Damage dealt. | 1s
|
3
|
|
Ultimate Freezing Bullets
|
Shots inflict Freeze on enemies. | 1s
|
3
|
|
Ultimate Stiffening
|
Shots inflict Slow on enemies. | 1s
|
3
|
|
Ultimate Storm Whip
|
Shots bring down lightning on an enemy dealing 5,403,300 damage. | 3s
|
3
|
|
Ultimate Toxic Bullets
|
Shots inflict Toxic on enemies. | 1s
|
3
|
|
Ultimate Vulnerability Bullets
|
Shots inflict Vulnerable on enemies. | 1s
|
3
|
|
Ultimate Weakening Bullets
|
Shots inflict Weakness on enemies. | 1s
|
3
|
|
Weakness Trap
|
Shots cause explosions, dealing 3,167,140 damage and inflicting Weakness on enemies within a 5 meter radius of the target. | 3s
|
3
|
|
Weightlessness
|
Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. | 1s
|
3
|
|
Winter Blast
|
Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius. | 3s
|
3
|
|
Wrath of Moloch
|
Critical hits cause an explosion, dealing X damage and inflicting Burn on enemies within a 5 meter radius. | 3s
|