Pyromancer is a medium range class that can control fire. Cover foes in flames, incinerate entire squads and heal your own wounds as enemies fall to your inferno.
Melee Skill: Deal damage and inflict Burn to all enemies within a small radius. The Melee Skill does not require a skill slot nor any Class Points. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The base cooldown is 1 second (sprinting Melee Skill 2 seconds); however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire.
Healing Mechanic: You will recover Health whenever enemies marked by your skills are killed.
Class Traits:
Receive additional 10% Anomaly Power.
Skills Mark damaged enemies for 15 seconds. Killing a Marked heals you by 24% of your maximum Health.
Skills[]
Numbers are calculated from lvl. 30 Base Anomaly Power(5,654).
F.A.S.E.R Beam was calculated with base Anomaly Power and 0 Status Power.
Select an enemy to Burn, Interrupt, and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage within a large radius.
Deal damage to all enemies within a large radius and Interrupt their skills. Enemies afflicted with Burn receive damage instead (the Burn will be consumed).
Fill your current weapon's magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. The skill lasts until you reload or switch weapons.
Fire an energy beam that deals damage that benefits from 210% of Status Power, inflicting Burn and causing Interrupt to enemies hit by the beam, as well as enemies within a small radius around you.
Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. Sniper weapons: Marksman Rifle, Automatic Sniper Rifle, and Bolt Action Rifle.
Mark of the Anomaly
Increase your Weapon Damage by 10% against Marked enemies.
Blood Boil
Increase Armor Piercing by 15%.
Inferno Weapon
Increase your Weapon Damage by 8%.
Moths to the Flame
Increase your Weapon Leech by 5%.
Mark of the Anomaly
Increase your Weapon Damage by 10% against Marked enemies.
Ashes to Ashes
Every time Ash is afflicted on an enemy, Vulnerable status is inflicted as well.
Leeching Force
Activating IMMOBILIZE skills doubles Weapon Leech for 4 seconds.
Nimble as a Flame
Decrease reload time by 20%.
...Hurt Twice as Long
Increase damage against Elites by 10%. Elites deal 10% less damage to you.
Trial of the Ashes
Enemies afflicted with Ash receive 15% more damage.
Marble Orchard
Reduce IMMOBILIZE skills cooldown by 15%.
Burning Situation
Activating IMMOBILIZE skills increases your Weapon Damage by 45% for 10 seconds.
Torturer: Triples the range of Volcanic Rounds' damaging aura that surrounds each bullet. Enemies affected by the aura share 50%Anomaly Damage dealt to the target successfully hit with Volcanic Rounds.
Worldslayer Legendary Class Armor Sets[]
Scorched Zealot: The Pyromancer Melee skill fires a projectile that explodes upon impact, dealing X damage and inflicting Ash to enemies within a 5 meter radius. Damage of the projectile increases by 25% for each enemy hit with Feed the Flames, up to 100%. Bonus is spent on the next Melee skill use.
Heat Seeker: After successful detonation, Thermal Bomb travels to the target with the lowest health in a 25 meter radius. Thermal Bomb applied this way deals 50% less damage and can chain up to 3 times.