Some weapons, abilities, and enemy attacks can apply a Status Effect. There are 8 primary Status Effects, separated into three commonly-held categories: Crowd Control (CC), Damage over Time (DoT), and Debuffs. Status Effects can be inflicted onto players and enemies. Some status effects have a means to remove or dispel them through various actions.
There are Attributes, Mods, and Class Tree nodes that can make Status Effects more powerful. When used consecutively, the duration of Ash or Freeze gets shorter. Status Effects are weaker against Elite enemies due to their Status Resistance.
An enemy or player can only have one stack of each status effect at any given time. A new application of the status effect will reset the duration.
Players can be granted Status Immunity through certain item Mods. While the effect lasts, you are completely immune to all status effects and enemy attacks will not apply them.