Technomancer is one of the classes in Outriders.

Summary[edit | edit source]

The Technomancer is a long-range support specialist that possesses the most different healing abilities of all four classes. It also utilizes a wide range of deadly contraptions.

Melee Skill: Deal damage and inflict Freeze to all enemies within a small radius. The Melee Skill does not require a skill slot nor any Class Points. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The base cooldown is 1 second (sprinting Melee Skill 2 seconds); however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire.

Healing Mechanic: You will recover a portion of the damage you deal as Health.

Class Traits:

  1. Increase long range Weapon Damage by 15%.
  2. Increase Skill Leech by 15%.
  3. Increase Weapon Leech by 15%.

Skills[edit | edit source]

Scrapnel Skill.png - Cryo Turret Skill.png - Pain Launcher Skill.png - Blighted Rounds Skill.png - Tool of Destruction Skill.png - Fixing Wave Skill.png - Cold Snap Skill.png - Blighted Turret Skill.png

  • Scrapnel: Type: ORDINANCE, INTERRUPT. Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius. 22s CD
  • Cryo Turret: Type: GADGET, TURRET. Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret's health depletes slowly over time and when it takes damage. 24s CD
  • Pain Launcher: Type: ORDINANCE, INTERRUPT. Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills. 40s CD
  • Blighted Rounds: Type: DECAY. Fill your current weapon's magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons.
  • Tool Of Destruction: Type: ORDINANCE, INTERRUPT. Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons.
  • Fixing Wave: Type: GADGET, HEAL. Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance. 24s CD
  • Cold Snap: Type: GADGET. Drop a gadget to inflict Freeze onto all enemies within a large radius around you.
  • Blighted Turret: Type: DECAY. Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret's health depletes slowly over time and when it takes damage.

The Technomancer's skills can be modified by Technomancer Mods available on armors of rare (blue) rarity or higher.

Class Trees[edit | edit source]

The Technomancer can use Class Points to choose along three different class trees. However, the Technomancer must first unlock the Technomancer Class Trait by selecting this class.

TechnomancerClassTree.png

Pestilence

Name Description
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Br/8 Impact Amplifier Increase your Weapon Damage by 8%.
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Suction Module Increase your Weapon Leech by 5%.
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Sower of Decay Reduce DECAY skills cooldown by 15%.
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Drill Coating Increase Armor Piercing by 15%.
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Sniper Master Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. Sniper weapons: Marksman Rifle, Automatic Sniper Rifle, and Bolt Action Rifle.
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BL-STM Havoc Nexus Increase your Critical Damage by 15%.
(Branch to Tech Shaman tree.)
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Nitrogen Capsules Decrease the distance considered to be Long Range by 3 meters.
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Toxicologist Toxic afflicted on enemies lasts 30% longer.
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Br/8 Impact Amplifier Increase your Weapon Damage by 8%.
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Cannonade Activating ORDNANCE skills increases weapon damage for you and your allies by 30% for 10 seconds.
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Blurscreen Your Health Regeneration threshold is increased by 20% of Maximum Health.
(Branch to Tech Shaman tree.)
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Engineer Decrease TURRET'S health decay rate by 30%.
(Branch to Tech Shaman tree.)
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Nitrogen Capsules Decrease the distance considered to be Long Range by 3 meters.
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Purge Enemies afflicted with Toxic receive 10% more damage.
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Br/8 Impact Amplifier Increase your Weapon Damage by 8%.
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Assault Master Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 12%. Assault weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun.
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Assault Adept Increase your assault weapon damage by 12%.
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Sniper Adept Increase your weapon damage by 12%.
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Drill Coating Increase your Armor Piercing by 15%.
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Two Sides of the Power Increase damage received from all sources by 15% and dealt by 20%.
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Sharpshooter Increase your long range weapon damage by 30%.
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Grand Amplification Increase your Anomaly Power by 4% for each unlocked Br/8 Impact Amplifier class node.
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UT-14 Clips Increase magazine size by 50%.
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Charged Gunshots First bullet after reload deals damage with 200% increased weapon damage. It can happen once every 5 seconds.
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Purge Enemies afflicted with Toxic receive 30% more damage.
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Empowering Antenna Activating DECAY increases Weapon Damage for you and your allies by 40% for 10 seconds.

Tech Shaman

Name Description
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Anomalous Body Increase your Health by 10%.
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A.N.E.T.A. Plates Increase your Resistance by 20%.
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Gadgeteer Reduce GADGET skills cooldown by 15%.
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Anomalous Body Increase your Health by 10%.
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Exposing Toxin Every time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well.
(Branch to Pestilence tree.)
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Marked for Execution Vulnerable afflicted on an enemy is 40% more effective.
(Branch to Pestilence tree.)
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Winter's Barrier After using your class melee skill, increase damage mitigation by 40% for 3 seconds.
(Branch to Demolisher tree.)
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Sols-56 Freezing Tanks Freeze afflicted on enemies lasts 20% longer.
(Branch to Demolisher tree.)
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Armor Plates Increase your armor by 20%.
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Fracture Enemies afflicted with Freeze receive 10% more damage.
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Anomalous Body Increase your Health by 10%.
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Blurscreen Your Health Regeneration threshold is increased by 20% of Maximum Health.
(Branch to Pestilence tree.)
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Engineer Decrease TURRET'S health decay rate by 30%.
(Branch to Pestilence tree.)
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Wipe Out Enemies below 30% health receive 20% more damage.
(Branch to Demolisher tree.)
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Vitality Magnet Increase your Skill Leech by 6%.
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Gadgeteer Reduce GADGET skills cooldown by 15%.
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Anomalous Body Increase your Health by 10%.
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Senior Engineer Increase TURRET skills health by 100%.
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Exposing Frost Every time Freeze is afflicted on an enemy, Vulnerable status is inflicted as well.
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Marked for Execution Vulnerable afflicted on an enemy is 40% more effective.
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Armor Plates Increase your armor by 20%.
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Sols-56 Freezing Tanks Freeze applied on enemies lasts 20% longer.
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Suction Module Increase your Weapon Leech by 5%.
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Armor Plates Increase your armor by 20%.
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Medical Unit Using a GADGET skill increases all healing received by you and your allies by 30% for 7 seconds.
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Doctor of Medicine Increase all healing by 20% for you and your allies.
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Vitality Magnet Increase your Skill Leech by 6%.
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Fracture Enemies affected with Freeze receive 30% more damage.
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Overclocked Gadget: Activating GADGET skills increases your Anomaly Power and Weapon Damage by 40% for 10 seconds.
For 10 seconds upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. The effect may occur once every 180 seconds.

Demolisher

Name Description
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Anomaly Fueled Increase your Anomaly Power by 6%.
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Ordnance Technician Reduce ORDNANCE skills cooldown by 15%.
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Disturbance Coating Increase your Resistance Piercing by 15%.
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Anomaly Fueled Increase your Anomaly Power by 6%.
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Sidearm Adept Increase your pistols and revolver damage by 12%.
(Branch to Tech Shaman tree.)
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Brain Freeze Your class Melee skill also apply Toxic on every enemy hit.
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A.N.E.T.A. Plates Increase your Resistance by 20%.
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Welcome Shot The first shot after reload deals damage with Firepower increased by 15% of your Anomaly Power.
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Anomaly Fuelled Increase your Anomaly Power by 6%.
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Wipe Out Enemies below 30% health receive 20% more damage.
(Branch to Tech Shaman tree.)
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Adrenalizing Antenna Activating DECAY skills increases Anomaly Power for you and your allies by 30% for 10 seconds.
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Ordnance Technician Reduce ORDNANCE skills cooldown by 15%.
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Toxicologist Toxic afflicted on enemies lasts 30% longer.
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Anomaly Fuelled Increase your Anomaly Power by 6%.
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Heavy Absorption Activating ORDNANCE skills increases Skill Leech by 15% for 7 seconds.
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Anomaly Fuelled Increase your Anomaly Power by 6%.
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D-Kay Toxin Increase Toxic damage by 20%.
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Disturbance Coating Increase your Resistance Piercing by 15%.
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Vitality Magnet Increase your Skill Leech by 6%.
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Armored Unit Activating ORDNANCE skills increases your Armor by 50% for 15 seconds.
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Anomaly Fueled Increase your Anomaly Power by 6%.
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Team Player Decrease Elites' damage against you and your allies by 10%.
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Emergency Transfusion Double your Skill Leech when your Health goes below 30%.
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Anomaly Fueled Increase your Anomaly Power by 6%.
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D-Kay Toxin Increase Toxic damage by 20%.
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Techbond Activating ORDNANCE increases Anomaly Power by 50% for 10 seconds.

Update History[edit | edit source]

First Patch - April 9, 2021
  • The Technomancer Hero Tree node -"Damage Against Poison" - has had its power reduced to 15% (Previously: 30%)
    • While the Technomancer's Blighted Rounds do not provide any damage increase on their own other than ignoring armor as Anomaly Damage, they do provide an excellent tool for spreading the Vulnerable and Toxic statuses. which in turn can scale out of proportion.


Legendary Class Armor Sets (Signature Perks)[edit | edit source]

See also[edit | edit source]


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