Create a series of explosions around you, each dealingand draining from enemies within a medium radius around you. Pulses every 2 seconds, lasts unmodded 3 pulses or 6 seconds. Duration can be extended via adding pulses (per armor mods) , skill lasts 2 seconds longer per added pulse.
or ≈10% of base anomaly power per pulse
- multiply base damage by "Skill Damage Bonus" to get actual value
Base Health Drain
or ≈2.6% of base anomaly power per pulse
- multiply base health drain by "Skill Damage Bonus" to get actual value
|1||Crush Sequence||Tremor: Receive 2 additional explosions.|
|1||Give Me More||Tremor: Receive 1 additional explosion.|
|1||Human Fortress||Tremor: Receive X Health Regeneration and X Armor while the skill is active.|
|1||Stolen Life||Tremor: Increases the percentage healed per affected enemy by 6%|
Relevant Set Bonus
- Statue: Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates.
|Armor • Expeditions • Mods • Quests • Weapons|
|Devastator • Pyromancer • Technomancer • Trickster|
|Crafting • Customization • Status Effects • World Tier • Challenge Tiers|