Trickster is a close range class that's fast and can easily hit & run targets. Bend the laws of space & time to appear out of nowhere, assassinate your enemies, and return to safety in the blink of an eye.
Melee Skill: Deal damage and inflict Slow to all enemies within a small radius. The Melee Skill does not require a skill slot nor any Class Points. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The base cooldown is 1 second (sprinting Melee Skill 2 seconds); however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire.
Healing Mechanic: Each enemy killed in close range heals you and grants a portion of Shield.
Receive additional 5% Max Health.
Active Shield grants 5% damage mitigation.
Every close range kill heals you by 20% of your maximum Health and grants you 20% Shield.
Temporal Blade: Type: DAMAGE, INTERRUPT. Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets. Instant. 16s CD.
Slow Trap: Type: DECEPTION. Create a spacetime Anomaly that inflicts Slow onto enemies and projectiles for 10 seconds. Instant. 31s CD.
Hunt the Prey: Type: MOVEMENT. Select an enemy and teleport behind them and receive a shield bonus. Instant. 11s CD.
Twisted Rounds: Type: DAMAGE. Fill your weapon's magazine with Anomaly-infused bullets that deal significantly more damage to enemies. The skill lasts until you reload or switch weapons. Instant. 25s CD.
Cyclone Slice: Type: DAMAGE, INTERRUPT. Create a whirlwind of Anomaly blades that deal damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for 5 seconds.
Borrowed Time: Type: MOVEMENT. Receive a shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot. Instant. 13s CD.
Venator's Knife: Type: DECEPTION. Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted with Slow and for 10 seconds the first damage dealt by you will be doubled. Instant. 10s CD.
Time Rift: Type: DECEPTION, INTERRUPT. Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness. Instant. 10s CD.
The Trickster's skills can be modified by Trickster Mods available on armors of rare (blue) rarity or higher.
Increases your assault weapon damage by 7% for each unlocked Concentration class node. Increase assault weapon drop chance by 12%. Assault weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun.
The Trickster's Hero Tree nodes: - Disruptive Firepower, Scion of Power, Outrider Executioner - have had their power reduced to 35% (Previously: 50%)
The combination of Twisted Rounds' increase of firepower on top of the multipliers provided by the class tree lead to huge increases of damage dealt by this ability. While we do understand the satisfaction this kind of power can bring, it is currently vastly outperforming our wildest expectations and we therefore need to bring it down a notch.