
Weakness is a status effect.
Effect[]
When afflicted by the Weakness status, your damage dealt is decreased by 30%.
Counter[]
It is unknown if there are any counters to this status effect.
Duration[]
The base status effect duration is 6 seconds. The duration of the effect is increased by the Status Power bonus attribute. The Tier 2 armor mod Savor the Feeble increases the duration of Weakness.
Application Methods[]
Weapon Mods[]
- Tier 1
- Weakening Bullets: Shots inflict Weakness on enemies. | 8s
- Weakening Bullets: Shots inflict Weakness on enemies. | 8s
- Tier 2
- Improved Weakening Bullets: Shots inflict Weakness on enemies. | 4s
- Improved Weakening Bullets: Shots inflict Weakness on enemies. | 4s
- Tier 3
- Ravenous Locust: Shots create a swarm of locusts, dealing 6,065,250 damage over 6 seconds and inflicting Weakness. The swarm affects all enemies within a 6 meter radius of the target while it lasts. | 6s
- Weakness Trap: Shots cause explosions, dealing 3,167,140 damage and inflicting Weakness on enemies within a 5 meter radius of the target. | 3s
- Ravenous Locust: Shots create a swarm of locusts, dealing 6,065,250 damage over 6 seconds and inflicting Weakness. The swarm affects all enemies within a 6 meter radius of the target while it lasts. | 6s
Class Skills[]
- Pyromancer
- Heatwave (only with the Irradiation Wave armor mod)
- Volcanic Rounds (only with the Radiation Flames armor mod)
- Trickster
- Cyclone Slice (only with the Weaklings armor mod)
- Slow Trap (only with the Weakening Zone armor mod)
- Hunt the Prey (only with the Weakening the Prey armor mod)