Weapons are a type of gear equipped by the player for offense. They are dropped by enemies, found in chests, and sold by some vendors.
Overview [ ]
You may equip two primary weapons and one sidearm.
Rarity is easily seen by the background color of a weapon: Common (White), Unusual (Green), Rare (Blue), Epic (Purple), Legendary (Gold). Rare weapons have a single weapon mod slot. Epic and Legendary weapons have two weapon mod slots.
Each weapon type has multiple variants, which determine other basic statistics. All weapons of the same type and variant share these statistics regardless of rarity and level.
For a list of Legendary weapons, see Legendary Weapons .
Weapon statistics [ ]
Each weapon displays the following stats in the UI.
Name usually consisting of Model and Paint Job
Level : 1-50
Weapon Type and Variation
Firing Mode represented by bullet icons:
1=Single, 2=Burst, 3=Auto
Firepower increases the Weapon Damage you deal.
Attributes 0-3 of these depending on level.
Mods 0-2 of these depending on rarity.
Clip Size is how much ammo you use before needing to reload.
RPM is how many rounds per minute the weapon fires.
DMG is how much damage each round does.
Reload is how long it takes you to reload your weapon.
Crit Mult is the % of Critical Hit Damage you do.
100% is normal, 125% is 25% more, etc.
Accuracy is the % chance of you hitting where you are aiming.
Stability is how much your aim reticle moves around while firing.
Range is how far you can shoot a target from.
Weapon variants [ ]
Primary weapons [ ]
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Sharpshooter
Single
15
500
1.5s
250%
91%
85%
55m
Standard
Auto
40
600
1.5s
125%
86%
91%
35m
Tactical
Burst
30
367
1.5s
164%
82%
95%
42m
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Narrow
Auto
10
240
2s
139%
94%
54%
17m
Slug
Auto
20
462
3s
120%
79%
84%
10m
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Full Auto
Auto
36
400
1.2s
200%
78%
78%
55m
Standard
Burst
18
340
1.8s
300%
80%
85%
100m
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Standard
Single
5
75
2.2s
250%
100%
44%
200m
Lightweight
Auto
10
115
2s
300%
88%
73%
125m
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Burst Fire
Burst
52
471
1.8s
185%
76%
85%
80m
Demolisher
Auto
80
388
2.7s
139%
65%
64%
80m
Standard
Auto
60
750
2.7s
125%
76%
76%
50m
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Stabilizing
Auto
80
545
3s
129%
96%
91%
50m
Standard
Auto
100
500
2.5s
110%
76%
93%
50m
Suppressing
Auto
150
300
3.8s
110%
63%
93%
42m
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Breach
Single
3
86
1.6s
104%
65%
24%
9m
Standard
Single
6
68
2.1s
125%
78%
21%
10m
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
One-Shot
Single
1
133
1.4s
200%
98%
62%
125m
Standard
Single
8
149
2s
250%
76%
59%
180m
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Standard
Auto
50
857
1.3s
150%
55%
89%
15m
Tactical
Burst
60
409
1.1s
150%
91%
67%
35m
Sidearms [ ]
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Burst Fire
Burst
24
457
2.1s
125%
82%
84%
25m
Full Auto
Auto
40
750
1.3s
129%
69%
91%
25m
High Caliber
Single
14
333
2.4s
179%
74%
48%
40m
Standard
Auto
34
361
1.8s
120%
74%
82%
30m
Variant
Mode
Clip size
RPM
Reload
Crit mult
Accuracy
Stability
Range
Standard
Single
6
361
1.6s
200%
94%
25%
20m
Update History [ ]
First Patch - April 9, 2021
Critical Rating Damage Multiplier on Tactical Assault Rifle reduced to 165% (Previously: 175%)
Critical Rating Damage Multiplier on Marksman Rifle reduced to 250% (Previously: 300%)
Marksman Rifles with a 300% crit rate showed up to be dominating multiple crit builds. By making the modifier the same as for a Bolt Action Rifle, we want to offer players more options when choosing what gun to use.